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DVC2D is a physical simulation library capable of simulating and animating planar systems of rigid bodies experiencing intermittent and steady unilateral contacts with friction. One can also include friction between the bodies and the plane of motio
Finds the cosmological power spectrum from a N-body simulation using the MPI FFTW library. May be run as a parallel computation for increased resolution. Reads in binary Gadget2 files.
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Class library written in C++ using OpenGL to display results of simulations. Offers quick creation of coordinatesystems, graphs, tables, objcts and fonts.
IBDS is a library for dynamic simulation of multi-body systems in C++. It simulates rigid bodies, particles, many different joint types and collisions with friction.
(ZLib license, free for commercial use)
More infos: http://www.impulse-based.de
Step is an interactive physical simulation program for education. StepCore is a physical simulation library on which Step is based. Please refer to http://edu.kde.org/step for more details.
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PhysicsBench: benchmark suite to represent physics simulation in future game-scenarios to be used by (1) computer architects/researchers for real-time physics hw/sw designs, and (2) application designers to determine gaming platform performance bounds.
The ESCL is a class library that can be used to develop electronic structure codes like those that are used in computational condensed matter physics. An object-oriented approach is suitable since real-world items like atoms and electrons are modeled.
This project provides a program for the capturing, editing and saving data from a SXM scanning tunneling microscope (http://sxm4.uni-muenster.de/stm-en/). The program is developed in C++ and based on a Qt library from TrollTech and libusb library.
Flatland is a simple cross-platform object-oriented 2D collision library. It presents a C++ interface to the Open Dynamics Engine physics SDK. Flatland does not handle graphics, but two sample programs are available, both of which use OpenGL.
MBDyn (1.2.6) as C/C++ project in the Eclipse/CDT-IDE ported from its original autotools-build-system for adding the comfort of a modern C/C++ developement environment to the programming phase. For ++info on MBDyn see <http://www.aero.polimi.it/~mbdyn/>
Forces and Objects Component Kinetics (FOCK) is a object-orientated physics library in C++ that allows 2D modeling of objects when various forces are applied.
Yaobi is a fast collision detection library for general triangulated objects. It uses a hierarchical representation based on oriented bounding boxes. Yaobi compares well with other libraries when it comes to speed and memory consumption.
This program developed into DYNAMO, the general event driven dynamics simulator. This is capable of simulating millions of particles and a huge range of complex dynamics. Please see the new website at http://www.marcusbannerman.co.uk/dynamo