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MEDDAC is the seeding point for designing a new approach to Operating System design itself. It is an Open Source project with roots in mainframe design and development the author began in 1979. Monitor Editor Disassembler Decompiler Assembler Compiler
This is a remake of the great game Elite. It lasts 50 years in future of the old game. For people who don't know it: It is like Privateer, X2 and Freelancer.
Please read oour documentation. For latest sources use our Subversion-Tree.
Qumax is an object-oriented Quantum Monte Carlo Program. It allows to perform calculations on atoms, molecules, solids, and provides different techniques to carry out calculations like Variational, Diffusion, Reptation, Stochastic Reconfiguration.
Borsuk is a gtkmm2 based maths and physics instant messenger using jabber protocol. It sends data in XML (MathML, SVG) so it can be easily reused i.e. as a webpage. Integrated editor for maths formulas and graphics helps creating data i.e. rewriting it.
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Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
This Project should give me the experience to develop a engine. It should not be only a set of libraries. It contains a set of Frontends, wrapper-functions, scripts and so on. The head of this Project is a physique-engine.
GRAnular Media Simulation in C++ using Molecular Dynamics. To be used in PhD work. The code will support: collision, electric dipoles (long range forces), intergranular fluid, and possibly MPI for parallel computing.
Modélisation de l'Impact des Nuages sur l'Évolution de la Température. Projet ayant pour but d'essayer de prédire l'impact de la couverture nuageuse sur la température de la Terre ŕ court, moyen et long terme.
pSmunli is another opensource Physics SiMUlatioN LIbrary in 3D environment. To perform more realistic simulation on your application(such as game and scientific simulation). It supports OpenGL and DirectX.
X-Bc (formerly: xbc) is a graphical user interface to the command line calculator bc. All Inputs and Outputs stays visible for editing and comparing. Functionality: trigonometry, number-theory, exponential funcs, scientific constants, primenumbers ...
Computational modelling is a interdisciplinary field spanning many techniques and programming languages. AgenTools is a project dedicated to establishing increased modularity in scientific computing packages and a portal linking to other existing project
Esos is a GTK2-based program for converting values expressed in one unit into another. It supports conversion between multiple types of units, falling into categories such as temperature, distance, volume, mass, etc.
Random number generator, and random number seed generator classes for C++. Includes abstract base classes and derived generators. Cross platform compatible.
RooCARDS is a set of C++ classes written for the ROOT analysis framework
which interface ROOT to the Stuttgart Neural Network Simulator (SNNS). This
interface is based on a concept originally developed by Professor Yibin Pan
at the UW-Madison.
SSF aims at providing an easy to use and efficient framework for physics sim & visuals in small scientific simulations in real-time, as well as games, which are inherently real-time applications.
The fluid simulator consists of a core library and a GUI. The core makes all calculations based on the paper "Stable Fluids" by Jos Stam. It is able to simulate fluid flow in abritrary time steps. Support for boundaries is included.
The intention is to create a platform for developing performant navigation and behavioral algorithms that would then work well applied to real world robots.
All development is cross platform. Initially for Linux and Windows.
Languages used: C/C++,OpenG
In many parallel scientific applications the process of grid generation, decomposition, message passing, and performance measurements are of similar stucture. The projects intention is to develop a generic function library that will contain all these.
A game based upon classic game 'Stunt Island(tm)'. Player can construct film sets with lights and props and cameras and perform vehicle stunts in planes, cars and boats.
Vector Math is a C++ templated math library for 2D and 3D geometry applications, as scientific data visualization and physic engine development. One of the objectives is to have a syntax similar to Matlab, maintaining the performance.