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A framework for generating a random universe populated with random stars, planets, etc. Uses the laws of physics and the known periodic table of elements for computations.
PhotonSim is a general purpose physical/optical MC-enabled raytracing framework. It will be able to simulate optical systems like cameras, telescopes, spectrographs etc. PhotonSim is not an rendering engine. It does focus on physically accurate results.
Symbian Open Dynamics Engine (SODE) is an opensource physics engine ported from the Open Dynamics Engine (ODE) for Symbian OS where a realistic 3D physics can be simulated.
The CRISP package here developed utilizes an algorithm that describes a many-body intranuclear cascade (INC) and evaporation/fission/multifragmentation competition process.
QuantimSim is a physics simulation engine. Some aspects of astrophysics, electromagnetism, relativity, thermodynamics, statistical mechanics and quantum mechanics will be included in the simulation library.
Roboter is a 3D simulation of robots, which tries to be flexible and realistic while still being fairly easy to use, even for fun. Individualy designed robots can be either remote controled over network or via KI-scripts. Inspired by US-First Robotics.
Femke (Finite Element Method Kernel Engine) provides a basic set of tools for solving finite element method systems for windows (x86/x64). Femke can be compiled as static library, dynamic library and as managed wrapper library.
This project depends heavily on (not included):
- OpenCASCADE (2D/3D modelling)
- NetGen (2D/3D meshing)
- NgSolve (assembling of system marices)
- GetFEM++ (assembling of system marices)
- OpenBLAS (Optimized Linear Algebra Routines)
- SparseSuite (Solving...