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gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
SimpleGVXR is a smaller library build on the top of gVirtualXRay. It provides wrappers to Python, R, Ruby, Tcl, C#, Java, and GNU Octave.
Articulated-body simulation engine written in C: based on the Lagrangian Dynamics, even if on a modified flavour of it, I deviced to make it more friendly in the context of numerical simulations.
The overall simulation procedure (de facto a full 3D, an articulated-body simulaiton engine) is called:
"Lagrangian Dynamics' New Flavour Simulations".
It is delivered through sample-simulators relying on it.
The modified falvour of the Lagrangian Dynamics here proposed is also a bit...