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This project provides an "embedded expert system", i.e. a limited ability inference engine, with a demo rule set, taken from the field of X-ray Photoelectron Spectroscopy.
The Tylon Physics Engine is arigid body, iterative, impulse-based physics engine completely written in C#.
Tylon is a general purpose, cross-platform, physics engine.
Symbian Open Dynamics Engine (SODE) is an opensource physics engine ported from the Open Dynamics Engine (ODE) for Symbian OS where a realistic 3D physics can be simulated.
A web-distributed 3D virtual universe for modellers, developers, scientists, gamers and social networkers. Pluggable visualization engines, navigation (vehicle/avatar) controls, model editors, scene editors, messaging.
Femke (Finite Element Method Kernel Engine) provides a basic set of tools for solving finite element method systems for windows (x86/x64). Femke can be compiled as static library, dynamic library and as managed wrapper library.
This project depends heavily on (not included):
- OpenCASCADE (2D/3D modelling)
- NetGen (2D/3D meshing)
- NgSolve (assembling of system marices)
- GetFEM++ (assembling of system marices)
- OpenBLAS (Optimized Linear Algebra Routines)
- SparseSuite (Solving sparse matrices)
- MuParser (Expression interpreter)
PhotonSim is a general purpose physical/optical MC-enabled raytracing framework. It will be able to simulate optical systems like cameras, telescopes, spectrographs etc. PhotonSim is not an rendering engine. It does focus on physically accurate results.
Vector Math is a C++ templated math library for 2D and 3D geometry applications, as scientific data visualization and physic engine development. One of the objectives is to have a syntax similar to Matlab, maintaining the performance.
QuantimSim is a physics simulation engine. Some aspects of astrophysics, electromagnetism, relativity, thermodynamics, statistical mechanics and quantum mechanics will be included in the simulation library.