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The Tylon Physics Engine is arigid body, iterative, impulse-based physics engine completely written in C#.
Tylon is a general purpose, cross-platform, physics engine.
Simulation/Visualization package for gravitational n-body interactions. Supports extendable simulation, integration, visualization, and data export algorithms.
Assists in creating 3d scratch holograms (aka abrasion holograms or chatoyant holograms). They can be created on acrylic or metal sheets using only an adjustable compass as described on Bill Beaty's website: http://www.eskimo.com/~billb/amateur/holo1.htm
The goal of this project is to produce a CAx-System for all people. Definition of CAx: en: http://en.wikipedia.org/wiki/CAx de: http://de.wikipedia.org/wiki/CAx
New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
Blit contains a group of highly efficient iterative sparse solvers that can handle multiple right-hand-sides (i.e. block solvers). We will implement BLQMR, BLGMRES and other block algorithms in MATLAB, FORTRAN 90, C/C++, CUDA and OpenCL.
Dasema is a compact C++ library for interpreting mathematical formula and applying them to data points/sets. It supports multiple variables and comes with a tool for benchmarking, a C++ GNU-like frontend as proof-of-consept and SWIG interface to Python.
Vector Math is a C++ templated math library for 2D and 3D geometry applications, as scientific data visualization and physic engine development. One of the objectives is to have a syntax similar to Matlab, maintaining the performance.