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bubble_wrap is a suite of programs written in PERL. It takes sensor data from conductive needle probes, impedance probes, or optical fiber probes and produces bubble velocity and local gas hold-up measurements. These probes are typically used to charact
Qumax is an object-oriented Quantum Monte Carlo Program. It allows to perform calculations on atoms, molecules, solids, and provides different techniques to carry out calculations like Variational, Diffusion, Reptation, Stochastic Reconfiguration.
OpenSim - Open Simulator. Primarily a 3D simulator for multiple indoor and outdoor mobile robots. Includes 3D real-time rendering (via OSG) and a physics engine (via ODE). Current emphasis is on manipulators.
PFMD performs a Molecular Dynamics simulation of some polarizable fluids at the liquid state by means of a dissociable potential. Supported molecules are H2O (water) and MX3, where M is a metal among Al, Fe, or Ga and X is a halogen among Cl, Br, or I.
Borsuk is a gtkmm2 based maths and physics instant messenger using jabber protocol. It sends data in XML (MathML, SVG) so it can be easily reused i.e. as a webpage. Integrated editor for maths formulas and graphics helps creating data i.e. rewriting it.
Physics simulation toys in Java. The focus is on systems simulation:mostly guidance/navigation systems, but also including hydraulic, electrical and life-support.
The Delta code is an nonlinear aeroelastic solver written in fortran 90. At the moment
only vortex lattice aerodynamics is available but the hope is for a higher fidelity aerodynamic
model to be developed for use in the current code. Linux and Unix.
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A plugin for the Eclipse IDE implementing NumericalChameleon: a powerful numerical convertor, supporting more than 2300 units in 78 categories (physics, radixes, exchange rates, unicode, etc). Fully integrated in the Eclipse IDE (refactoring, copy/paste)
Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
Hotstop is scientific software that allows to extract experimental ion stopping force curves from RBS spectra (as well as to stimate uncertainities) It uses Simulated Annealing and Bayesian Inference algorithms.
GRAnular Media Simulation in C++ using Molecular Dynamics. To be used in PhD work. The code will support: collision, electric dipoles (long range forces), intergranular fluid, and possibly MPI for parallel computing.
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
Modélisation de l'Impact des Nuages sur l'Évolution de la Température. Projet ayant pour but d'essayer de prédire l'impact de la couverture nuageuse sur la température de la Terre ŕ court, moyen et long terme.
toolbox with information and programs for Computer Aided Innovation
The scientific background of Skidbladnir is known as the Theory of Inventive Problem Solving; in English abbreviated as TIPS or TRIZ, in German as TRIS.
pSmunli is another opensource Physics SiMUlatioN LIbrary in 3D environment. To perform more realistic simulation on your application(such as game and scientific simulation). It supports OpenGL and DirectX.
X-Bc (formerly: xbc) is a graphical user interface to the command line calculator bc. All Inputs and Outputs stays visible for editing and comparing. Functionality: trigonometry, number-theory, exponential funcs, scientific constants, primenumbers ...
The class libraries here provide infrastructure for creating simulations of low energy nuclear physics experiments, as well as some useful working programs that do simple simulations and analysis of experiments performed with magnetic spectrographs.
Dancing Networks attempts to create self-drawing diagrams by applying the laws of motion as we know them today. The process of the diagrams drawing themselves looks like a network that starts its dance in chaos but gravitates toward harmony and order.