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Ulysses is a next-generation software for the calculation and visualization of electric and magnetic fields as emitted by electric objects like transformer stations, high voltage transmission lines and sub-terrain cables.
This project offers an uniformized way to interface a extented variety of analog-to-digital conv. chips to a computer that uses Windows. It is written in C as a set of plugin DLLs plus a central interface. The interface is intented to be VB compatible
RooCARDS is a set of C++ classes written for the ROOT analysis framework
which interface ROOT to the Stuttgart Neural Network Simulator (SNNS). This
interface is based on a concept originally developed by Professor Yibin Pan
at the UW-Madison.
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OpenGL viewer for Numerical Electromagnetics Code (NEC) output files. Reads .NOU files and displays them graphically along with near field electric and magnetic fields. If both E and H are present, the Poynting vector is also calculated and displayed
SSF aims at providing an easy to use and efficient framework for physics sim & visuals in small scientific simulations in real-time, as well as games, which are inherently real-time applications.
Hephaestus is a computational framework to be used for iterative solution programs, such as weather models or CFD applications. (Now in need of an administrator/developers).
The fluid simulator consists of a core library and a GUI. The core makes all calculations based on the paper "Stable Fluids" by Jos Stam. It is able to simulate fluid flow in abritrary time steps. Support for boundaries is included.
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This project provide a simulation of the quality of lenses which permit, according MTF curves (and some other), to see the picture which will be produced (sharpness, distorsion,...).
Two dimensional (2D) fine mesh finite element (FE) grid editing system. Includes constrained Delaunay triangulation, and automated grid resolution changes based on local attributes. Win32 and Motif GUIs. Mature application, now going open source.
The intention is to create a platform for developing performant navigation and behavioral algorithms that would then work well applied to real world robots.
All development is cross platform. Initially for Linux and Windows.
Languages used: C/C++,OpenG
A functional layer for scientific uses that produces and manipulates real functions as first-class objects. Includes parts of compilers and symbolic manipulators in a straightforward encapsulation that extends scientific programming far beyond math.h.
In many parallel scientific applications the process of grid generation, decomposition, message passing, and performance measurements are of similar stucture. The projects intention is to develop a generic function library that will contain all these.
The Physics 3d Simulations Project, intends to be a educational tool, for helping science students understanding physics concepts of Classical Mechanics, Eletrodynamics, Chaos, Relativity and others.