Showing 3 open source projects for "java memory game"

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    Fresco

    Fresco

    An Android library for managing images and the memory they use

    Fresco’s image pipeline will load images from the network, local storage, or local resources. To save data and CPU, it has three levels of cache; two in memory and another in internal storage. Fresco’s Drawee shows a placeholder for you until the image has loaded and then automatically shows the image when it arrives. When the image goes off-screen, it automatically releases its memory. A decompressed image - an Android Bitmap - takes up a lot of memory. This leads to more frequent runs of the Java garbage collector. ...
    Downloads: 1 This Week
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  • 2
    Picasso

    Picasso

    A powerful image downloading and caching library for Android

    Images add much-needed context and visual flair to Android applications. Picasso allows for hassle-free image loading in your application—often in one line of code! Many common pitfalls of image loading on Android are handled automatically by Picasso: Handling ImageView recycling and download cancelation in an adapter. Complex image transformations with minimal memory use. Automatic memory and disk caching. Adapter re-use is automatically detected and the previous download canceled....
    Downloads: 0 This Week
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  • 3
    Subsampling Scale Image View

    Subsampling Scale Image View

    Deep zoom view for displaying huge images without loss of detail

    Android library (AAR). Highly configurable, easily extendable deep zoom view for displaying huge images without loss of detail. Perfect for photo galleries, maps, building plans etc. A custom image view for Android, designed for photo galleries and displaying huge images (e.g. maps and building plans) without OutOfMemoryErrors. Includes pinch to zoom, panning, rotation and animation support, and allows easy extension so you can add your own overlays and touch event detection. The view...
    Downloads: 0 This Week
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