Showing 4 open source projects for "rendering software"

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  • 1
    Playwright for .NET

    Playwright for .NET

    .NET version of the Playwright testing and automation library

    Playwright for .NET is the official language port of Playwright, the library to automate Chromium, Firefox and WebKit with a single API. Playwright is built to enable cross-browser web automation that is ever-green, capable, reliable and fast. Cross-browser. Playwright supports all modern rendering engines including Chromium, WebKit, and Firefox. Cross-platform. Test on Windows, Linux, and macOS, locally or on CI, headless or headed. Cross-language. Use the Playwright API in TypeScript,...
    Downloads: 1 This Week
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  • 2
    Nuke

    Nuke

    Image loading system

    Nuke ILS provides an efficient way to download and display images in your app. It's easy to learn and use thanks to a clear and concise API. Its architecture enables many powerful features while offering virtually unlimited possibilities for customization. Despite the number of features, the framework is lean and compiles in just under 3 seconds¹. Nuke has an automated test suite 2x the size of the codebase itself, ensuring excellent reliability. Every feature is carefully designed and...
    Downloads: 2 This Week
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  • 3
    Hiper

    Hiper

    A statistical analysis tool for performance testing

    Hiper is an open-source command-line tool designed for statistical analysis of web performance and page load behavior during performance testing. The tool repeatedly loads a specified webpage multiple times and gathers detailed timing metrics in order to produce more reliable performance measurements than single-run benchmarks. By averaging data across multiple page loads, Hiper helps developers understand whether performance optimizations actually improve real-world page loading behavior....
    Downloads: 0 This Week
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  • 4
    MatrixTurn

    MatrixTurn

    MatixTurn is an AS3 Library used for Flash games optimizations.

    MatixTurn is an AS3 Library used for Flash games optimizations. The technique is to transform each vector graphic animation, into cached matrices, for a better computer calculation and a very fast real time rendering. Keep your files low in datasize without manually transform each of your your movie clip in bitmap. All process is done on real time processing with integrated progress bar per-loading system.
    Downloads: 0 This Week
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