GLUI is a GLUT-based C++ user interface library which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window-system independent, using GLUT or FreeGLUT.
CxImage is a C++ image processing library. It can load, save, display, transform images in a very simple and fast way, with transparency, multiple layers and selections, support for BMP GIF JPG PNG MNG TIF ICO TGA PCX J2K JBG RAS PNM RAW PSD
The stuff here has no documentation and some of it may never be completed. This is my playground, use at your own risk.
PTypes is a simple alternative to the STL that includes multithreading and networking. It defines dynamic strings, character sets, lists and other basic data types along with threads, synchronization primitives, named pipes and IP sockets.
Multi-platform spam filtering proxy, designed to be used on the client side. Can be launched as faceless server or with a GUI.
Aeon is a totally cross-platform game development kit coded in and designed for C++. Aeon includes engines for 3D/2D graphics, audio, input, GUI, and much more, as well as several useful tools, all designed to make game creation easier and more practical.
Java Decision Diagrams (BDD) libraries: JDD and JBDD
This project used to contain two decision diagrams libraries: - JBDD: a Java interface to two popular BDD libraries, CUDD and BuDDy - JDD: a native Java library supporting BDD, Z-BDD Both projects have now been moved to bitbucket.org: - https://bitbucket.org/vahidi/jbdd/wiki/Home - https://bitbucket.org/vahidi/jdd/wiki/Home If you are wondering why the move was made after 14 years (!!) on SourceForge, I suggest you read this article: http://arstechnica.com/information-technology/2015/05/sourceforge-grabs-gimp-for-windows-account-wraps-installer-in-bundle-pushing-adware/
A Linux distro based on Linuxcare Bootable Business Card, this is a emergency tool with many uses
An image manipulation tool for Commodore 8-bit computers' graphic formats.
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.
ZeroTime Physics Engine is a Physics engine in C#. Other physics other software backends or hardware backends may be included.
This is a jpeg2ascii converter that does not use the aalib which make it small, fast, and lightweight enough to be included for use as a viewer in the latest code for the popular and near ubiquitous lesspipe.sh utility.
Halebarde & Gonfanon is a turn based tactical game, played on an original checker board.
zClipse is a project for building Eclipse (http://www.eclipse.org) plugins. Plugins currently being developed include: TabNavigator - editor enhancements; JScheme - Scheme integration; Insectivore - shared TeamTasks, integrated with Tasks view.