3D .NET engine for Windows, Linux, Mac
Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).
This project is a set of two libraries that allow one to include in one's project all that is needed to create a character, including (but not limited to) user controls, random name generators, weight/height algorithms...
GnuWin64 provides Win64-versions (x64) of GNU or similar open source tools. The ports are native ports, that is they rely only on libraries provided with 64-bit Microsoft Windows operating system for the AMD64 and Intel64 (EM64T) architecture.
The Red Piper project simplifies client/server connections. Standard connection stacks on market-leading app server and client platforms frees developers from Web browsers, and enables native clients.