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Versatile Commodore Emulator2,685 weekly downloads
A simple turn-based artillery game and also a real-time strategy game.780 weekly downloads
TORCS, The Open Racing Car Simulator is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (x86, AMD64 and PPC), FreeBSD, OpenSolaris, MacOSX and Windows.1,081 weekly downloads
Smokin' Guns is a GPLv2 licensed first person Western style shooter based on the Quake 3 engine (Id Tech 3) developed by a loosely knit team of developers and artists. This project represents the game engine.98 weekly downloads
SPRING is a real-time surgical simulation system with soft-tissue modeling and networked haptics. SPRING is cross-platform (Unix, Windows, and OS X.) Written in C++ with OpenGL, SPRING reads many common 3-D file formats and supports parallel processing.12 weekly downloads
Interactive geometry software for Euclidean and non-Euclidean spaces4 weekly downloads
Abysmal is a project that aims to recreate an engine for System Shock 1 and Ultima Underworld that can run those games with the original data files.2 weekly downloads
Pansophica is an intelligent web search agent that presents results in a dynamic and interactive virtual reality. Twist, fly and play the net.3 weekly downloads
BLibrestez Robotics Software Library Project1 weekly downloads
Guanxi is a robust analysis and simulation application for Social Network Analysts. Guanxi allows researchers in the field to create, import, and export an endless array of networks, analyze their structure, and run custom dynamics over them.1 weekly downloads
Chippy is a free and open source adventure game in development where the player controls an AI agent named "Chippy", a small robotic chip that takes control of enemy robots and uses their abilities to fight other robots and solve puzzles.
A portable version of the ProQuake Quake1 (NetQuake) engine.
Solaris7 is an Free Operating System!
A simple First Person Shooter created as the final project for the CSCI480 Computer Graphics course at the USC school of engineering.