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This is my sourcecode library developed during the years 2001 - 2006. Contains also my files from the project JBM VST Designs.5 weekly downloads
BASIC interpreter for the standard (SUS) character screen handling library, which fully corresponds to the Tiny BASIC standard. The code is thread-safe and can be embedded into other code. Can be used as a game or a minimalist challenge.2 weekly downloads
PTCPas is a free, portable framebuffer library, written in Free Pascal. It allows low-level high-speed graphics access on multiple platforms.1 weekly downloads
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easyasio is a cross-platform library uses asio for asynchronous TCP/UDP server/client. You can move from TCP to UDP/UDP to TCP without chaining your code at all, and it has connection pool/manager to handle clients connection/disconnection and messages2 weekly downloads
Hispascal - Es un proyecto para traducir el Pascal a Espańol. Con Hispascal se podrá enseńar Pascal, y las bases de la programación de una manera intuitiva. Ahora incluimos un portal de programacion didactica.
NATIVE is a project aimed at producing a version of the C# language compiler which omits native-code for various OS platforms. NATIVE does not target the CLI or use the CLR.
Planetary Force is a platform shooter spaceship game entirely written in Assembly Language. It contains other utilities such as a stage editor which was written in Delphi and a bitmap editor which was also written in Assembly Language.
Text mode terminal server and client library may be used to create specialised software with terminal architecture without using of platform specific services.
Iterate is an implementation of the Bravais-lattice-finding algorithm from: Andrews and Bernstein, Acta Cryst. (1988). A44, 1009-1018 Lattices and Reduced Cells as Points in 6-Space and Selection of Bravais Lattice Type by Projections.
openUDS is a framework for demos. The components will be based on plugins in which everything can be overridden by the users of the library. Implementations of the core plugins will be provided for the ported platforms (crosscompiler and crossplatform)