3D game engine (more powerful redesign of the Cube engine) and FPS game
Creates APNG animation from PNG/TGA image sequence.
Creates highly optimized Animated PNG files from PNG/TGA image sequences. CLI versions available for all major OSes. GUI versions for Windows and macOS. Also, APNG Disassembler can be found at http://sourceforge.net/projects/apngdis
Console based rcon client for minecraft servers.
Mcrcon is IPv6 compliant minecraft rcon client with bukkit coloring support. It is well suited for remote administration and to be used as part of automated server maintenance scripts. Does not trigger "IO: Broken pipe" or "IO: Connection reset" spam bug on server side. Precompiled binaries available for Windows (x86), Linux (x86) and Mac OS X (x86 / x86-64). Program is written in C99 with getopts options handler (POSIX). It compiles on all proper compilers and environments which supports POSIX and C99 (basically almost all C compiler environments). *Note that this app is still in beta stage so there might be quirks and incomplete implementations of features here and there. No major problems know at the moment.* Project github: https://github.com/Tiiffi/mcrcon
native popup inputbox password color WIN OSX GTK QT CONSOLE C# LUA SSH
v3.3.5 one C file & a header (add them to your C or C++ project) with 8 dialog functions: - beep - notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CEGUI MathGL GLM CPW GLOW IMGUI MyGUI GLT NGL STB & GUI less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE the dialogs can be forced into console mode windows (XP to 10) ASCII MBCS UTF-8 UTF-16 - native code creates the graphic dialogs - enhanced console mode via dialog.exe - basic console input osx / unix (command line calls) ASCII UTF-8 - applescript, kdialog, zenity - python + tkinter + dbus - dialog (opens a console if needed) - basic console input C89 & C++98 compliant VisualStudio MinGW GCC Clang TinyCC OpenWatcom-v2 BorlandC SunCC ZapCC on Windows Mac Linux Bsd Solaris Minix Raspbian click the tab 'Files' for prototypes, help, hello_world
Convert GIF animations into APNG format.
This program converts GIF animations into animated PNG format. Usually it makes the files smaller. CLI version is OS-independent, GUI version is available for Windows. Another converter: http://sourceforge.net/projects/apng2gif
Deconstruct APNG file into a sequence of PNG frames.
This program converts APNG file into a sequence of individual PNG frames. Command-line interface and GUI viersions. Also, APNG Assembler can be found at http://sourceforge.net/projects/apngasm
Convert APNG animations into animated GIF format.
This program converts APNG animations into animated GIF format. Wu64 quantization is used for true-color files. Transparency is handled either using a threshold, or composed over chosen background color. CLI version is OS-independent, GUI version is available for Windows. Another converter: http://sourceforge.net/projects/gif2apng
Orx: Portable Game Engine
Orx is a portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine. As orx is data driven, it allows users to create games with a small number of lines of code and reduces drastically the development time.
Tool to unpack installers created by Inno Setup
Inno Setup is a tool to create installers for Microsoft Windows applications. innoextract allows to extract such installers under non-Windows systems without running the actual installer using Wine. NOTE: NEW VERSIONS WILL NOT BE UPLOADED TO SOURCEFORGE! Instead, use the official website at http://constexpr.org/innoextract/
advanced disk information utility
'di' is a disk information utility, displaying everything (and more) that your 'df' command does. It features the ability to display your disk usage in whatever format you prefer. 'di' also checks the user and group quotas, so that the user sees the space available for their use, not the system wide disk space. 'di' is designed to be portable across many platforms and is great for heterogenous networks.
Pika is a fast, lightweight, dynamic multi-paradigm programming language. Its list of features includes: First Class Functions, Closures, Lexical Scoping, Optimized Tail Calls, Classes, Cooperative threads, Packages, Properties and Exceptions.
AfA-Scumm is the 2D adventure engine powering AmberfishArts, a community for enthusiasts of classic adventure games as well as a hub for high-quality fan projects. Coded in C++, AfA-Scumm is both very portable and feature rich.
A basic graphics, sound, input and utility library for games and applications, geared towards flexibility, ease of use/prototyping/debugging, portability and performance.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
ZeroTime Physics Engine is a Physics engine in C#. Other physics other software backends or hardware backends may be included.
nInfo System Information Libraries
nInfo is a collection of libraries that provide cross platform information about various system components, such as hardware, filesystems, ...