Utility libraries for working with OpenGL.
The Unofficial OpenGL SDK is a collection of utility libraries designed to make it easy to learn the exciting world of 3D programming with the OpenGL library. This project is not associated with The Khronos Group.
The stuff here has no documentation and some of it may never be completed. This is my playground, use at your own risk.
This Exception Handling Library for Windows programs helps developers that wish to examine why a program crashed after being shipped. It can email the crash dump file to the developer who can load it in Visual Studio or WinDbg as to locate the bug.
LuaCheia is a full-blown, enhanced version of the Lua interpreter.
Real-Time Procedural Planet Rendering
Using: OpenGL SDL2
A realistic real-time sound simulation usable in games and other interactive applications. It will include effects like echo's, HRTF's, Doppler, sound occlusion and other effect. Offered as an easy high level library that can be used from C and C++.
Since version 3 (inclusive) the project was moved to https://github.com/bagaturchess/EGTB-In-Java Portable Java API for usage of Gaviota Endgame Tablebases
A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
Prepeat is an OS-independent implementation of a packet repeater. Monitors and redirects network traffic for a given port acting much like a HAM Radio repeater network. Packets are repeated from one IP to another transparently. Java graphical version.