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Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal6 weekly downloads
GGI stands for "General Graphics Interface", and it is a project that aims to develop a reliable, stable and fast graphics system that works everywhere. We want to allow any program using GGI to run on any platform requiring at most a recompile.9 weekly downloads
An attempt to rewrite the game Pathways Into Darkness for PC.1 weekly downloads
Kernel::Neya + IPC::OS1 weekly downloads
NOTE: This project is on hold permanently... it was eating up too much of my life ;) It's still a good example of how to couple a WPF program with DirectX and OpenGL for 3D rendering. If others are interested in collaborating I'd come back to this or something similar. -- InsaneFX is a node-based special effects editor (written mostly in C#) and native runtime (written in C/C++). It ships with (unoptimized) example renderers for DirectX 9 and OpenGL. To get the most of InsaneFX you will integrate it with your own rendering engine. The Runtime has a simple OpenGL-like C API. I did a presentation at the Game Tech Brisbane meetup: http://youtu.be/-yat4ve0ZKc (Sorry for our poor filming skills) The slides are here: https://docs.google.com/open?id=0B3d2ONaFrIuDdzFUdnZQMkpTZWVUN2I3a2NveGNxUQ To find out more about Game Tech Brisbane: http://www.meetup.com/Game-Technology-Brisbane1 weekly downloads
C++ library that plays video files on DirectX textures using a VFW framework. Currently, the library can be used with DirectX 11. Supports Windows 8.
A graphic library for 2D drawing in computer.
Zeus is a game engine currently under development. I have designed many aspects of this engine out and have started to coding it already. Some of the big things for me on this engine is the graphics pipeline optimization.
Kingdoms is a Turn-based strategy game rebuilding from "Three Kingdoms - Hero", product of KOEI, a japan game provider.