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An Integrated Development Environment for the programming language BlitzMax including a program editor, debugger interface and help system.17 weekly downloads
Implementation of Kruskal and Prim algorithms for the MinimumSpanningTree find. The software has a GUI realized via FLTK C++ lib. A rich documentation is associated to the project.
Common Hardware Recovery Solutions by Ukrainian-Russian network from http://hardw.net/forum
The syBR Engine is a multi-platform game engine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).