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An attempt to rewrite the game Pathways Into Darkness for PC.10 weekly downloads
GGI stands for "General Graphics Interface", and it is a project that aims to develop a reliable, stable and fast graphics system that works everywhere. We want to allow any program using GGI to run on any platform requiring at most a recompile.27 weekly downloads
Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal13 weekly downloads
Kernel::Neya + IPC::OS1 weekly downloads
MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.1 weekly downloads
NOTE: This project is on hold permanently... it was eating up too much of my life ;) It's still a good example of how to couple a WPF program with DirectX and OpenGL for 3D rendering. If others are interested in collaborating I'd come back to this or something similar. -- InsaneFX is a node-based special effects editor (written mostly in C#) and native runtime (written in C/C++). It ships with (unoptimized) example renderers for DirectX 9 and OpenGL. To get the most of InsaneFX you will integrate it with your own rendering engine. The Runtime has a simple OpenGL-like C API. I did a presentation at the Game Tech Brisbane meetup: http://youtu.be/-yat4ve0ZKc (Sorry for our poor filming skills) The slides are here: https://docs.google.com/open?id=0B3d2ONaFrIuDdzFUdnZQMkpTZWVUN2I3a2NveGNxUQ To find out more about Game Tech Brisbane: http://www.meetup.com/Game-Technology-Brisbane1 weekly downloads
C++ library that plays video files on DirectX textures using a VFW framework. Currently, the library can be used with DirectX 11. Supports Windows 8.
A cross-platform 3D game engine. Written is C++ and highly extensible and modifiable through a plugin system.
A sandbox for experimenting with game development techniques and technologies, aiming to develop a game framework and sample game.
A graphic library for 2D drawing in computer.
Zeus is a game engine currently under development. I have designed many aspects of this engine out and have started to coding it already. Some of the big things for me on this engine is the graphics pipeline optimization.