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A cross-platform interpreter for many point-and-click adventure games408 weekly downloads
BLibrestez Robotics Software Library Project
The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
ThousandEyes extends visibility across corporate networks as well as the public Internet, helping to solve issues from the branch through MPLS links and SIP trunks to service provider networks. Simulate pre-deployment capacity, monitor detailed performance metrics and see how QoS settings impact call quality.Sponsored Listing
QuickStart Engine is a 3D game engine for XNA Game Studio and C#. It allows users to make games quickly for either Windows or the XBox360.
Razor Blade Studios is a Indie, Xbox 360 and PC game development team. XNA Framework we will be creating a number of games for the Xbox Marketplace and PC. Our first project is to be ready for public release in about 6 months time.
Saoirse rogha. Freedom of Choice in Gaelic Open source cross platform community initiative to promote the awareness of open source software and build a fun, active community
This is the TeleTypeX Networking Utility made by Shreyas Tallamraju. This is basically a cleaner version and GUI version of Telnet. Head on to http://www.shreyastallamraju.com/apps/appphome.html to see more of the hype. AppX-treme v1.0 released too.
A modernized version of The Ur-Quan Masters SuperMelee mode, for the Xbox360 and Windows platforms, using Microsoft XNA Game Studio.
Lose the spreadsheets. Get Infoblox DDI: Consolidate DNS, DHCP, IP address management into a single platform. Orchestrate DDI functions for hybrid & public cloud & virtual & private cloud environments. Access rich reporting & analytics capabilities for capacity planning & asset management. Boost IT efficiency & automation with seamless RESTful API integration.Sponsored Listing
A cross-platform graphics engine initially for XNA, Managed DirectX and Symbian OS games development. The engine is a 2D sprite engine that allows the use of 'layered' sprites, pre-calculated sprite paths and automated animation.