Free 32/64/16-bit multi-platform Pascal and Object Pascal compiler
A 32/64/16-bit Pascal compiler for Win32/64/CE, Linux, Mac OS X/iOS, FreeBSD, OS/2, Game Boy Advance, Nintendo NDS and DOS; semantically compatible with Delphi, Borland Pascal and Mac Pascal (partially) with extra features, e.g. operator overloading.
NOT UNDER ACTIVE DEVELOPMENT (sorry)
THIS LIBRARY IS NOT UNDER ACTIVE DEVELOPMENT (sorry). AIMLBot (Program#) is a small, fast, standards-compliant yet easily customizable .NET dll implementation of an AIML (Artificial Intelligence Markup Language) based chatter bot. AIMLBot has been tested on both Microsoft's runtime environment and Mono.
Console based rcon client for minecraft servers.
Mcrcon is IPv6 compliant minecraft rcon client with bukkit coloring support. It is well suited for remote administration and to be used as part of automated server maintenance scripts. Does not trigger "IO: Broken pipe" or "IO: Connection reset" spam bug on server side. Precompiled binaries available for Windows (x86), Linux (x86) and Mac OS X (x86 / x86-64). Program is written in C99 with getopts options handler (POSIX). It compiles on all proper compilers and environments which supports POSIX and C99 (basically almost all C compiler environments). *Note that this app is still in beta stage so there might be quirks and incomplete implementations of features here and there. No major problems know at the moment.* Project github: https://github.com/Tiiffi/mcrcon
HT is a file editor/viewer/analyzer for executables. The goal is to combine the low-level functionality of a debugger and the usability of IDEs. We plan to implement all (hex-)editing features and support of the most important file formats.
Yabause is a portable Sega Saturn emulator.
Game Editor is the game design software that gives you the power to create the games of your dreams, and gives you the chance to get the source code of the game creator and develop 2D games for personal computers as well as mobile devices like iPhone
WinXP, Vista, Win7, linux, OpenSolaris native port of the BSD PSPSDK (ps2dev.org), with freely distributable import libraries and header files (DevPaks) for building cross compiled homebrew Sony PSP (PlayStation Portable) applications.
NOTE: Source code is now hosted on github at https://github.com/plutinosoft/Platinum. A cross-platform C++ library for discovering, controlling or implementing UPnP devices. Contains sample code for a UPnP AV Media Server, Media Renderer & Control Point. (Platinum is copyrighted by Plutinosoft, LLC. http://www.plutinosoft.com)
Xynth is a portable embedded windowing system, client/server interface between display hardware (mouse, keyboard, video displays) and the desktop environment that works on many hardware, including embedded devices (handhelds, set-top boxes, etc.). Move project source to github: https://github.com/alperakcan/xynth
Unangband is a variant of Angband, a rogue-like game, with wilderness travel, a wide variety of dungeons and monsters with great rewards and treasures for those who conquer its mysteries.
Remember when you wrote your games in Pascal? Well continue that fine tradition by using JEDI-SDL! Which works with Delphi, Kylix, Free Pascal, Gnu Pascal and TMT Pascal. Cross-platform game develpment has never been easier!
XBMC Skinning Project is a side-project for hosting open source skins and skinning tools for XBMC Media Center. Any skin author/developer may apply to join to get write access to this projects CVS/SVN/GIT, tracking tools, file publishing, and more.
An open-source Phantasy Star Online server for *nix
Sylverant is an open-source server for the Phantasy Star Online series of games by Sega, written primarily for Unix-like operating systems. Sylverant has at least partial support for most versions of Phantasy Star Online, from the Network Trial for the Dreamcast through Blue Burst for Windows.
A library for drawing 2D primitive shapes in XNA. The library has methods for drawing pixels, lines, rectangles, filled rectangles, circles, and arcs. Development moved to: https://bitbucket.org/C3/2d-xna-primitives
Calculates SF, BM, Slope and Deflection.
IBAP is a structural beam analysis software that can be used by Civil, Mechanical and Structural Engineers, Beam designers and Engineering students for both professional and academic purposes.
Moved to GitHub...
Harbour Minigui (MinGW Package) ----------------------------------------------------------------------- Harbour MiniGUI (Mingw Package) includes these main components: - Harbour 3.2.0dev (r1611161510) ( https://github.com/harbour/core ) - Harbour MiniGUI extended v.16.11 ( http://hmgextended.com/home.html ) - Mingw 6.2.0 (MinGW-w64 - for 32 and 64 bit Windows Compiler Suite for Windows) ( http://sourceforge.net/projects/mingw-w64/ ) For details about the above products, please visit their respective sites. This package might be a good choice for harbour & ex-clipper programmers seeking a usable way to convert / transfer their application(s) into the windows GUI world. Try it, to see if it fits with your development environment...
NES game editor and creator
NestorLab is a full editor of any NES game. Graphic, music, text (when the coding is recognized) and code. It's include compiler, microchip programming and, for the fun, a box editor. Actually, only in French, but translate can be easily make from texts files.
Code Difference report
Often I have seen some Huge Maintenance Projects it is always very difficult to track the incremental files for each release and If we want to do that we need to checkout both the branches and use some UI based tool to get the diff of the files finally we end up waiting in front of the PC for a long time and do this job. In many cases we spend more than 2 hrs/day. The time increases if there are more such parallel releases and at the end of the day 1 developer does it as full time job and has zero productivity. I thought of adding value here. This just gets the diff files. Can be used for Static code analysis like PMD to do PMD only for the delta. The current status of the project is in Development". If you wish to add something please mail me.
WeaselGui is middleware aimed at game developers to assist the creation of GUI and presentation layers. Simple, extendable, drop-in code with few dependencies for trivial integration. WeaselGui features in the book Game Engine Gems I © Weaseltron 2010.
Simple command-line tool to download/upload firmware to/from STM32 MCU with factory preprogrammed serial bootloader. Look <a href="http://openfacts2.berlios.de/wikien/index.php/BerliosProject:STM%20Flasher">wiki</a> for more info.
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
A generic type QuadTree implementation in C# for use with XNA. This QuadTree can store any object that implements the interface IHasRectangle. This provides a means of accessing objects in a virtual space very quickly. Development moved to: https://bitbucket.org/C3/quadtree/
Object Oriented Context Manager, serializer, editor API, targeted to extend short sized libraries able to play media objects as they are edited. Provides a virtual Machine, undo,merge,... API independant. Provides many extended libs. Demoscene oriented. https://www.youtube.com/watch?v=N86VfpYiz-Y
Brainf*** compiler is a compiler for the esotheric Brainf*** language. One day it will run on many different platforms and generate optimized machine code. Currently works unter GNU/Linux (i386) and MS Win32.
Sudoku solver based on the initial work of Michael Kennett
Console based sudoku solver. It is a modified version of the solver included in the Ubuntu distribution of Linux, and has similar functionality to the original by Michael Kennett. New features: - You interactively can open and save boards with it. - The title of the board can be edited. - Added early contradiction check to detect if the board is unsolvable: 1 2 . | . . . | . . . . . . | 1 2 . | . . . . . . | . . . | 1 2 . -------+-------+------- 2 1 . | . . . | . . . . . . | 2 1 . | . . . . . . | . . . | 2 1 . -------+-------+------- . . . | . . . | . . . . . 2 | . . 1 | . . . . . 1 | . . 2 | . . . - Contains a default template, so it can run on it's own, without any additional external file. - The embedded template can be saved to disk. It will be used if specified as an input argument, or just exists in the working directory, so you still can customize.