Paintown is a 2d fighting game engine.
Paintown is a 2d side scrolling beatem-up engine. Paintown supports game styles similar to the Sega Genesis game, Streets of Rage 2, as well as traditional 1 vs 1 fighting games through an implementation of MUGEN. Many aspects of Paintown are customizable, from the menu system to the levels and players that can be controlled. Paintown is highly portable. So far Paintown can run on Windows, OSX, Linux, BSD, Wii, PS3, Android and other systems.
Cryptic Allusion Dreamcast-related development: KallistiOS, Ghetto Pong, etc.
An open-source Phantasy Star Online server for *nix
Sylverant is an open-source server for the Phantasy Star Online series of games by Sega, written primarily for Unix-like operating systems. Sylverant has at least partial support for most versions of Phantasy Star Online, from the Network Trial for the Dreamcast through Blue Burst for Windows.
Dreamcast port of the Neko Project II PC-9801 emulator
The source code in this project is a conversion of NeHe OpenGL lessons to use Parallax (kos-ports) instead of OpenGL. NOTE: These lessons are 1 number behind the NeHe OpenGL lessons. For example, Lesson 2 for NeHe would be Lesson 1 for PLX.
Support de renforcement, du nom de domaine: angosso.net. Database Environment: ADO.NET, PostgreSQL. W3C Voice, Web Services. Microsoft Xbox... Defines the ASP.NET implements to synchronously process HTTP Web requests using custom HTTP handlers.
DRINKS is a set of smart web-based widgets.
Xynth is a portable embedded windowing system, client/server interface between display hardware (mouse, keyboard, video displays) and the desktop environment that works on many hardware, including embedded devices (handhelds, set-top boxes, etc.). Move project source to github: https://github.com/alperakcan/xynth
The libpsync library provides lightweight portable synchronization primitives (thread, mutex, semaphore, etc.) for C/C++ under a non-restrictive license.
A fast, unobtrusive and modern cross-platform GUI toolkit. Agar fully exploits hardware acceleration where available, but also supports simple frame-buffer interfaces. Agar is stand-alone and easily portable to new platforms and graphics systems.
Game development and porting (development in the shadows of matchstick city)
Aquarius is "Lunar lander" clone created for both PC (Windows XP/Vista) and XBOX 360 platforms. It is being created using Microsoft Visual C# 2005 Express and XNA Game Studio Express framework.
CJKPython is internationalization and localization efforts for Chinese, Japanese and Korean environments on Python.
The Extended Functions Library is a free and open source C++ library.
The Extended Functions Library is a set of free and open source, high-level cross-platform C++ libraries designed to add enhanced features to the standard output methods used in C++. Such as enhanced console functions like colour and title changing, screen clearing, added text buffering, timers etc.
Holy War is an open source, fully-3D, real-time role-playing game created by Crazy Panda Games.
The armor battle multiplayer game. Based on ODEjava, Xith3d and J2SE technologies and other, like Jinput, might be used also. The goal is to achieve fun action with some realism but without spending decades on the implementation.
Jumping Frogs is a frenetic multiplayer game in a Bomberman-ish graphic style.
A program that brings the D&D SRD3.5 database to the DS in an easy to search format.
Nintendo DS Homebrew software which, in conjunction with the DSMidiWifi application by 0xtob, turns the DS into a fun and functional wireless MIDI controller - allowing people with little to not musical knowledge to "draw music" on the screen.
Mount Olive Robotics Team (MORT) code repository for FIRST FRC Robotics competition
These are various library's which are apart of Need For Speed World such as the compression library, image loading, font library and etc.
Cross Platform Game Engine
!!!!MOVED TO GOOGLE CODE!!!! http://code.google.com/p/slmath/ C++ math lib for game and 3D-graphics programming with GLSL style classes