FFFF is the fastest Win32/OSX/Linux/IRIX Mandelbrot generator. Features OpenGL, realtime zoom, SSE/AltiVec QuadPixel, SSE2/3DNow! DualPixel calc, FPU per pixel calc, GPU asm (Fragment/Vertex) calc, multiprocessor support, and benchmarking. Opt asm code!
A Fast Light Neuron Tracing and Editor Tool
The flNeuronTool allows users to reconstruct and proofread neuronal morphologies in light microscopy images. The system incorporates automatic tracing and manual editing of neuron reconstruction into a cooperative 3D interactive visualization-assisted environment, which is a powerful tool for analysis of complex neuronal images.
Valhalla is a zero-player role-playing game in which the player has no direct control of the character, and only chooses a name and a class. The character just wandering around, fighting random enemies, trading NPCs and collecting items. Upon levelling, the character recieves some random new equipment and a few stat bonuses.
is a molecular viewer & model builder for quantum chemistry programs. It has an interface with NWChem, CP2K and PC GAMESS/Firefly quantum programs. http://www.biomolecular-modeling.com/Products.html
Crysis model viewer, it allows to display Crysis and Crysis Warhead expansion's model files. It does not handle pak files (zip) yet, you need to extract model files and it's textures. Usage: cgfv filename.[cgf|chr|cga]
amiga 500 / c64 emulator
Denise is a cycle accurate and platform independant c64 / amiga emulator. At the moment ONLY c64 cartridge emulation is available and features like savestates are not available. It's currently not suited for gaming. My motivation for this project is understanding how it works and write clean and easy readable code. I dont't sacrifice accuracy for excecution speed, so you need a fast machine to get it fullspeed. The project is influenced by the design of the emulator higan. Denise consists of 4 main modules. "guikit", "driver", "emulation" could be used in any other project. "program" links these modules together. [completed] 68000 / 68010, 6502 / 6510, cia 6526 / 8520, vicII, sid, c64 system / memory / ultimax, c64 cartdriges + mapper (ocean, system 3, funplay, supergames, zaxxon) [todo] C64: tape, disk, more cart mapper, super cpu Amiga: 68000 opcode tester, blitter, copper, denise ocs, system / memory, disk, paula, hard disk, 68020, lisa aga
GLCaml is an Objective Caml interface for OpenGL versions 1.1, 1.2, 1.3, 1.4, 1.5, 2.0 and 2.1 plus some platform-independent extensions.
Software to restore cyclorama (360 deg. panorama) from photos
This application allows visually restore a cyclorama from a set of photos covering 360 degrees in all directions to horizon. It was specially designed to restore panoramas obtained by Apollo missions in 1969-1972 but it can be used to restore any cyclorama from photos got in your tourist trip (for example). The main principle of the program is in projecting photos on a 360x360 sphere and combining it together. If you select a correct field of view (FOV) for photo images, its combination become ideal for distant points. For moon cyclorama it is also possible to check a Sun and Earth positions on the sky and to compare the result with a LOLA data (provided by the the LRO moon satellite).
OAG is open source library written in c++. With the library you can create OpenGL based applications, drawing Geometries 2D and 3D, Textures 2D and 3D, Text with True Type Fonts and you can save and open xml files.
PMViewer is a Visualization tool for Astrophysical N-Body and Hydro Simulations. GADGET-2 data support.With/Without periodical boundary conditions.Snapshot of scene in PPM and GIF formats.Flying in 3D space. Active/Passive Stereo 3D support.
This is a virtual meeting room, everyone in the room has an avatar and can commucate with each other.
fe3d is a visualization tool for nmap log files.
freetanks chung is a 3D openGL flight / tank simulator version of cross_car_chung , with tanks cannon battle and real countries satellite heightmaps. It is written in compiled freebasic and uses gui_chung.Can run on a small netbook with windows 7.
3D fast-paced dodge/shoot-'em-up, created using friendly, portable technologies such as Python and OpenGL. Originally conceived and developed in one week for first ever PyWeek challenge.
BFS-CS uses a brute force search to solve a given rubiks cube. It aims at finding the shortest solve possible. The tool provides a cube editor using OpenGL.
DG stands for "Differential Geometry". This is an open source project. The idea is to provide tool for math students, so that they can easily understand and study surfaces behaving.
A simplistic first-person game base built around the idea of a single-floor grid of cubes layout. In its current state, it allows navigating around a 3D maze. It utilises SDL and OpenGL. Its source code is released into the public domain.
Equalizer is the standard middleware to create parallel OpenGL-based applications. Please visit https://github.com/Eyescale for current development information.
Kochol Game Engine(KGE) is an object-orianted hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.
Second Life is a 3-D virtual world entirely built and owned by its residents.
Play52 is a card game designed for iPhone and the iPod and PC
Play52 is a card game designed for iPhone and the iPod and PC. It was designed to be simple so anyone can quickly play and have a fun challenge, using a playing deck of 52 cards you can enjoy four unique modes five on PC ( Online Multiplayer MODE ).
A map editor for the PC game Praetorians. Programmed in the C++ programming language and uses the OpenGL computer graphics API.
SwibPlex - is a fun game for Linux, like to SupaPlex. Main hero - is called Swiborg. He is one of the symbols of Russia Indi GameDev. In game You can flip upside down to the level or you can install a portals. See linuxgamesdev.blogspot.com for more. 26.11.2011 - add html5 (canvas) java script experimentall port. See "browse files" for more details... 20.07.2014 - rewrite code of original SwibPlex/ Add lights effect on levels.
Starting out as a studentproject, with the goal of doing a remake of Zelda in 3D, the project has later evolved into a general 3D game engine. The final result of the studentproject is available for downloading. The generic engine is under development.
Warring States is a 3-D multiplayer real time strategy game written in C++. The engine is designed to be flexible and allow configuration of game rules. The project started as part of a final year university project.