StepMania is a music/rhythm game. The player presses different buttons in time to the music and to note patterns that scroll across the screen. Features 3D graphics, visualizations, support for gamepads/dance pads, a step recording mode, and more! WE HAVE MOVED TO GITHUB.
A collection of developer tools for game-making on and for the Nintendo DS, including (but not limited to) content uploader, 2D game engine with sound, level and sprite editor.
Simple utility to convert PNG to JPEG
png2jpeg is a simple command-line image converter from PNG to JPEG.
Club Beatdown is a Rhythm Based Fighting game where scenesters beat the crap out of each other. Our goal is to create a customizable shell around which a community can grow and contribute content, ultimately empowering artists/musicians.
Erubis is a pure ruby implementation of eRuby (embedded Ruby). It is very fast, extensible, flexible, and secure.
Platform game being developed on XNA using the FlatRedBall game engine. The game also includes a built-in level editor for easy level creation and distribution.
A place for crazy ideas and experimentation with game development related systems. Nothing useful done yet! :)
ssbb/lol fighting game
A super smash bros like fighting game featuring league of legends heroes.
Second Symthium Server
A little math library for XNA, which provides some math abstracion. This classes are not recomended to use in time-critical places.
Mobile 2D, 3D Physics Game Engine for Space-themed Environments
A physics game engine with emphasis on accuracy, precision, and reality, specifically for mobile devices. Environmental and object manipulations and interactions in space-themed environments such as those that rely on gravity and angular momentum are fast, smooth, and fluid utilizing and managing the efficient use of mobile system resources and memory.