A powerful C++ class library for image manipulation
ImageStone is a powerful C++ class library for image manipulation. Its features include load, save, display, transformation, and nearly 100 special image effects. It can be used cross platform (includes Windows, Linux, Mac), and especially under windows it can be used as a DIB wrapper class.
Brahma is an open-source library written for the .NET 3.5 framework (in C# 3.0), to provide high-level access to parallel streaming computations on a variety of processors, including GPUs.
EasyBMP is an easy cross-platform C++ library for reading and writing Windows bitmap BMP files. No installation, no need for external libraries, small size, well-documented, and simple enough for the novice programmer to start in just minutes!
D2D Map Editor enables the rapid creation of tile based map grids. It’s easy to learn and can be used by programmers and non-programmers alike. The maps generated can be deployed in games and applications developed in C++, C#, ActionScript and XML.
Native C++ port of .Net Framework on Windows, macOS and Linux.
Native C++ port of .Net Framework on Windows, macOS and Linux (WinForms included). The Switch framework is... • a collection of native C++ classes libraries, similar to the .NET Framework; • written in efficient, modern C++14; • and highly portable and available on many different platforms; Github sources : git clone https://github.com/gammasoft71/Switch Switch Reference Guide : https://gammasoft71.github.io/Switch-doc/ Download and Install Switch : Before running examples you must download and install Switch. To download and install it read https://gammasoft71.wixsite.com/switch/downloads page or https://github.com/gammasoft71/Switch/blob/master/docs/Downloads.md file. Development status : https://github.com/gammasoft71/Switch/blob/master/docs/SwitchStatus.md More informations : https://gammasoft71.wixsite.com/switch https://gammasoft71.wixsite.com/gammasoft
Flexible and easy-to-use 2d game engine
New Version Out - Keen Game Engine 4! Details coming soon....
Reduced SWING coding. New UI components. Easy layout management.
About: 1) Projects helps Java - SWING developers to develop UI forms very faster. 2) API contains reusable Components & Layouts that developers can directly use in their projects. 3) Just include project JAR file in your existing project then import and use all features (refer JavaWizardDevelopmentDocumentation) * Don't worry about Java's complex layouts, just pass your components as parameters to our "MyLayout" class and we'll do it for you. * New & pre-aligned UI components like LabelledText (combination of JLabel & JTextField). * Ready-made forms & wizards like InstallationWizard, OkCancelFrame, MyFrame etc. *User friendly API documentation(unlike Javadoc). Developers: 1) Aniruddha Kalburgi 2) Nikhil Patil 3) Sourabh Sasne 4) Bhargav Patil 5) Sameeed Bondre
Well just a raytracer in Visual basic 6, thus the name VB6 raytracer. Not because it is easy or logical, but because it is hard. I know this is not the right language to write a raytracer, see it as a stubborn POC that it is still somehow possible.
This is an application that will allow a person with no programming skills create their own platform game using their own images and ideas.
KOL-CE - Key Objects Library CE is a set of objects to develop powerful (but compact) Windows CE/Pocket PC/Windows Mobile/Win32 GUI applications using Free Pascal. The library is based on KOL library by Vladimir Kladov (http://kolmck.net).
ogre4j is a project that enables the use of the OGRE (Object-Oriented Graphics Rendering Engine) library through JNI in Java applications.
GLC_lib is a C++ library for high performance 3D application based on OpenGL and QT4 GUI. Some GLC_lib features : Supported file format : 3DS, OBJ, COLLADA, 3DXML, OFF, STL. Easy view manipulation, Level of detail, shaders...
The Video Annotation and Reference System (VARS) is a software interface and database system that provides tools for describing, cataloging, retrieving, and viewing the visual, descriptive, and quantitative data associated with video.
EIDORS (electrical impedance and diffuse optical tomography reconstruction software) provides software, algorithms and reference data for image reconstruction and modelling.
SAgl is a portable Small Antialiased graphics library written in C. It offers lines, circles and besier curves, as well as thick lines and fills. SAgl can be used on top of SDL or with X or any other graphics system.
WT eases AJAX-style web development by providing web developers an UI development library similar to traditional UI libraries. It features various commonly used widgets, signal/slot event handling, AJAX-like RPC, OO development, and SVG/VML graphics.
Elysion Frameworks are a powerful, yet leightweight cross-platform multimedia library to help create games or graphical applications. The frameworks are splitted in three branches: ElysionKronos, ElysionLegacy and ElysionMobile.
Omorphia is a graphic, multimedia and gaming library containing Delphi and Freepascal components to simplify multimedia based apllication development on W9xNT and Unix platforms including support for various graphic and sound interfaces and libraries.
CookXml is a powerful dynamic XML data binding tool for Java. It is designed to be easily extensible and yet simple to use, with advanced exception handling. CookSwing and CookSwt are tag libraries for CookXml to do XML->GUI (XUL) for Swing and SWT.
Search and manage batches of D64/etc files.
Emutils are a collection of utilities for dealing with files which are in formats most commonly used by Commodore 64 emulators (D64, D71, D81, etc). These include search tools, extractors, converters, archive tools, etc. especially for batch operations.
Explorer PC is a graphical file manager like Windows Explorer, but for MS-DOS, FREEDOS, DR-DOS, ROMDOS, EDR-DOS, etc.
C++ Frontend for the RenderMan Interface
RiCPP is a C++ language binding of Pixar's RenderMan(R) interface. It supports RIB (RenderMan Interface Bytestream) and OpenGL output. It is implemented as DLL and runs on Windows XP platforms. After redesigned it will also run on MacOS and Linux.
KineticaRT .Net Components - for fast control & monitoring systems
KineticaRT .Net Components are a unique collection of software components for building high speed systems for control, monitoring, test and data acquisition. KineticaRT .Net Components have a proven track record for reliability and speed of implementation in automotive and aerospace markets. KineticaRT .Net Components are used in applications as diverse as greenhouse automation, financial data displays, retail security, F1 wind tunnels and engine test cells. KineticaRT .Net Components are used around the world by software developers, system integrators and end users. Functionality and reliability are assured.