CTruck 2D is a 2D, oldstyle, physically realistic 2D truck game. Predecessor of the CTruck3D vehicle simulator series. I wrote it from zero in C (+OpenGL&GLUT). It has ascii-art and nice graphics version, and a special funny version It's a very basic thing: there are free rigid bodies and springs with strong attenuation/damping. It's very simple and very short code, and collisions of bodies with ground are good and stable. A good simulation of this kind, however requires Lagrangian method. I proposed the Lagrange_motocross as an alternative of this kind. The code is not much longer but the it's overall more complicated, and collisions are a bad issue.
FFFF is the fastest Win32/OSX/Linux/IRIX Mandelbrot generator. Features OpenGL, realtime zoom, SSE/AltiVec QuadPixel, SSE2/3DNow! DualPixel calc, FPU per pixel calc, GPU asm (Fragment/Vertex) calc, multiprocessor support, and benchmarking. Opt asm code!
3D-Game with large geodic Maps (Globes) - include multiple Game-Genres
Adamant Space (AS) utilizes many new Technologies to realize high GameSpeed (3D-Graphic, InterActions) with highly resoluted Space/Time in a huge geodic World (Globe) and GamePlay comprises complex Interactions between GameObjects and real Players. Many GameGenres are intended to cover resp covered Aspects inside GameWorld allow to cover a Lot of different known Game-Genres like RPG RolePlayGame, RTS RealTimeStrategy, MUD MultiUserDungeon, ESG EconomySimulationGame etc. It's not about Covering GameGenres but about Covering (most basic) Features of Reality like Needs/Consume/Production/Trade as Base for Economy. Defined MileStones on RoadMap are: GEO: physical Model of Enviroment, BIO: Flora&Fauna with LifeCycle (wo Darwin), PSY: Life do AI to get their Food&Water&etc., ARCH for Constructions and Building. If that MileStone got archieved adding Features means adding GameFun and next Add is: ECO -- a real Economy of real economizing Individuals which represent real Markets.
GA Sandbox is a library providing geometric algebra implementations for geometric algebras. It comes with many programming examples. It is the software companion to the book `Geometric Algebra for Computer Science' (Morgan Kaufmann).
BLibrestez Robotics Software Library Project
http://sourceforge.net/feeds/p/PROJECT-BLIBRESTEZ55ROBOTICS/issueupdates/basic BLIBRESTEZ55ROBOTICSPROJECT/downloads/basic http://sourceforge.net/feeds/p/PROJECT Copyright©2011-2020 BLibrestez55Ro
realistic truck & car simulator, with OpenGL graphics
update: https://sourceforge.net/projects/newctruck3drally/ It's a 3D, physically realistic truck/car simulator, oriented to dirt tracks. This is subsancially kept as hystorical. The environment is a hilly terrain which can also be user-defined in the form of a Bitmap image file (where intensity of red component defines height). It's similar to the classic "Terep 2". Particular care for internal cam. Written in standard C. There's a Windows executable ready for use, but it's compilable and playable on all Linux, BSD, MacOSX systems. Official VIDEO presentation: http://www.youtube.com/watch?v=B74QvPGyBYM The physical simulation was written from 0 of course, so no external 'third-party' libraries are used; except GLUT+OpenGL for the graphical visualisation & good interactivity.
The goal of this project is to create a fast generator of a volumetric fire animation. The generator uses a short precomputed sequence to produce an endless animation. Packages real-time-fire2.0 and higher contain additionally a heat haze.
A plain OpenGL/C++ engine developed for use in a graphical programming course at a school in Norway. Purpose is to show students the other side of working on graphical programming projects, it's not all low level OpenGL API calls...
A lightweight library for robotics, developed with overhead minimization in mind. See http://robotics.dei.unipd.it/~fabiodl/ for the description of some applications.
Fingo is a word guessing game. A guessed word with right letter at right postion gets marked with a square; if its in wrong position, it gets marked with a circle. Looking forward to your feedback: email@example.com | games | board | words | lingo
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
PNNL Waterfall Visualization Tool
CView is a data visualization tool which can be used to display 3D graphics for any. Specific users include the developers at the supercomputer facility in the Department of Energy's national laboratory: Pacific Northwest National Laboratory. This is the binary package repository for many distributions including RedHat, Debian, MacOSX, and Windows. CView is an open source software project hosted at: https://github.com/EMSL-MSC/cview
this is a cockpit flight simulation, it is the final project for a computer graphics course. its a HUD or AHRS: In video gaming, the HUD is the method by which information is visually relayed to the player as part of a game's user interface. ...
Saper 3D is a three-dimensional clone of the popular Minesweeper game, using OpenGL and freeglut. Project aims to feature the most convenient interface and the nicest graphics ;)
This is an OpenGL FPS (quake like) 3D game engine written in C++. [ it's the end of the game, really... ]
Vespucci is an open-source remake of the old Colonization classic.
The XeRn Engine Project is an attempt to create an open-source cross-platform 2D physics heavy multi-player centric game experience. Scalability, flexibility, and accessibility are key aims. Features rarely seen in 2D will be emphasized.
2D arcade game. You controll rolling and jumping ball-ship using one key.
cross-platform 2d game engine
Nebula2D is a cross-platform 2D video game engine under development for PC, Linux, and Android OS. N2D's philosophy is develop once, deploy many. With the integration of Lua scripting language, developers will be able to write their game's code without the need to think about platform specific pitfalls. An intuitive front end world editor will enable designers to create their game's universe with an easy to use WYSIWYG interface.
This is a Sci-Fi game in production
Glaxium is an OpenGL-based spaceship "shoot-em-up" game. It is designed to provide the same feel as the old 2D games of that type, but with 3D for the special effects.
Es un proyecto que trata de diseño de ropa basado en sistemas sketching, la generación del modelo tridimensional de ropa a partir del modelo bidimensional , y como punto final representacion de la ropa en la pasarela.
ZTK C Object-Oriented user interface library (GLUT-based)
Photopolis is a new way to experience your photo collection. A city out of your photos is created. You can walk around and "enter" buildings. This will start a slideshow.
Using real-time physics, one can control various objects, and manipulate time, energy, and even explosions in this 2D/3D environment. ODI enables the user to emulate charged particles, and determine new dynamics.