Asteroids game with 3D fire, explosions, asteroids, and ships, made with OPENGL and C++. Creates recursive spinning asteroids as fire and debris. 2D or 3D view. All objects made of 3D polygons, specular lighting, dynamic light positions.
A simple 3D framework in C++
A simple 3D framework in C++ that supports OpenGL, OpenAL and GLUT.
Univerx, a Solar System simulator in OpenGL 3D to show planet's translation and rotation. Includes phisical simulation of orbital movement, textured and lighted planet surfaces and customizable interactive view of the model.
2D motorcycle simulator done using Lagrangian equations of motion
2D simulation game using exlusively Lagrangian equations of motion. It's a 2D motocross game similar to X-Moto, ActionSupercross and such. Some stability issues persist but mostly it's good already. I shall compile it soon for Windows: one of the problems is that Windows compilers must periodically be reinstalled, and that's annoying. Using Lagrangians in games is not a well documented thing, but it allows to achieve exellent results in very little time, soon after a good parametrization of a given physical system was found. The problem is collisions... they are more problematic to do. The near-end of this little game is to get started with using Lagrangians in games; the far-end is to provide groung for creating a 3D rally game using Lagrange equations of motion, one that fixes certain shortcomings of the CTruck3D _Open . Ah very much thank to the Maxima project !! Without that program the calculations would have been impossible to do!
Perl bindings to the Modern OpenGL API
The Perl OpenGL 2 module provides bindings to the modern OpenGL APIs for use from the perl language.
Play a game similar to the popular console game by RedOctane, but designed for your MIDI keyboard. Levels range from Easy, where the hand position never changes and only white keys are used, to Expert, where every note on the sheet music is played.
Tao is a software package for sound synthesis using physical models. It provides a virtual acoustic material constructed from masses and springs which can be used as the basis for building quite complex virtual musical instruments.
BehaveRT is a C++ library that helps to create interactive simulations of a large number of virtual agents. Hardware acceleration (GPUs) guarantees high performances.
CADauno is a 3D modeling tool based on the NURBS surfaces. It aims at exploiting the NURBS power at representing free forms, as NURBS are the industry standard for the representation and design of geometry. It's written in C++, based on OpenGL.
F2IBuilder, is a generator of bitmap fonts, opensource and multiplatform, developed in Java language, according to the GPL. F2IBuilder, é um gerador de fontes bitmap, opensource e multiplataforma, desenvolvido em linguagem java, de acordo com a lice
GCFP is an open-source tool for visualizing complex functions.
GLUT Complex Function Plotter (GCFP) is an open-source tool for visualizing complex functions using OpenGL. It can be customized using LUA. Please note: I wrote GCFP while learning for an exam in complex analysis to understand the behavior of some complex functions. As it has proven useful to me I thought I would share it though obviously GCFP could be improved in many ways..
Human body movement data acquisition, processing and visualization
The tool allows for data acquisition from triads of accelerometers, angular rate sensors and magnetometers to be transformed into human body movements. There are different SW blocks including: unit interconnection, data calibration, data processing and visualization. The data are calibrated by six-position test or two-step algorithm and processed by Extended Kalman Filter or Unscented Kalman Filter. The final data are fitted to the human body model including its limitations and the visualization is performed in OpenGL. System function is illustrated by: http://www.youtube.com/watch?v=Tpy9Vtelppk .
The project aims at Educational Low Cost Motion Capturing techniques, supporting various file formats such as BVH, ASF/AMC, RIB, MEL etc.
After trying to rewrite this game for a uni project, I wanted to finish the job in style and will need some help to do it well. Thanks for looking and come back soon!
A cross-platform OpenGL based lightweight scenegraph library
RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such as RelationalNode, RenderNode, and TransformNode can be used to create a complex hierarchy for rendering. Both update and render calls can selectively include or exclude specific components such as geometric details or lighting or texturing.
A tool used to aid in the creation of simple, exact 3-dimensional objects using a terminal-based interface. A simple text file format is used making it easy to export models to one's own programs.
open a group of programs after Windows logon
BE ADVISED: WHILE THIS PROGRAM DOES WORK, IT'S OLD, INCONVENIENT, NOT MAINTAINED, AND SHOULD BE REMADE COMPLETELY. With Startup Selector you can customize up to 9 groups of programs. When you open the client, you will be presented with an OpenGL window displaying the groups and the programs in each group. Click on a group (or press enter) to start the execution of its programs. A timer will count down from a number of seconds - when it reaches 0 the selected group will be executed. Startup Selector allows you to start programs in a specific order, and allows you to define pauses between their execution. GOALS: - execute a number of programs quickly & easily. - plenty of customization. - pretty graphics.
A 3D game (and engine/level editor) written using C++, OpenGL/GLUT, OpenAL, for windows and linux, featuring single player and a frantic oldskool multiplayer mode. Experience the mighty weapons, The Boxgun and The Surprise Launcher!
The goal of this project is to create a fast generator of a volumetric fire animation. The generator uses a short precomputed sequence to produce an endless animation. Packages real-time-fire2.0 and higher contain additionally a heat haze.
A academic project of a 3d tetris game using openGL.
remake of the classic STUNTS game, but more realistic; more like GTA 3
Sort of remake of the classic STUNTS driving game, but featuring many authentic elements, OpenGL graphics, and more realistic physics than the origianal, plus particular attention to internal view. It has all the features that CTruck3D has but it is much like GTA 3 ... can get on-off the vehicle, and one can climb on stunt-structures, and there are buildings on which one can jump. As soon as possible I wish to put more structures, and do better climb-on simulation. Of course heightmap is editable, a 300x300 one, and also the color map is editable so one can draw nice roads... also the position of stunt-structures in easily editable. Have lots of fun! Soon more cars and better textured terrain should be available... maybe also in-game terrain editing possiblity. Comments or suggestions are appreciated. compiled for Windows too (XP, 32 bit), it is in the folder "windows_ver_XP"
A Puzzle game where you guide hamsters through various obsticals to regain freedom!
A 3D shooting game.
3D fasteroids is a game in which you are a captain of a starship which is in danger of being destroyed by many flying asteroids. The goal of the game is to destroy all the asteroids before they destroy your ship.
The Kanami project is a single player 3D RPG who takes seat during the medieval time. Powerfull graphics are possibles with the OGRE library and the Blender tool. Add this to a strong C++ coding and we got everything we want to create a good game.
3D Model of Solar System
3D model representation of our solar system with semi-circular orbits of continuously changing color and several orbiting planets of different shapes and sizes.