Mac OS X and Windows OpenGL 3D Engine tools, content and code to create games and applications. Newton physics, OpenAL sound with OGG Vorbis, Lua, Revolution, written in C.
Walking a 3D World in java/jogl realised with shader lv3 know-how using cg
A lightweight library for robotics, developed with overhead minimization in mind. See http://robotics.dei.unipd.it/~fabiodl/ for the description of some applications.
Project mARbleMaze is an augmented reality minigame where the user uses a printed marker and his webcam to solve marble maze levels. Levels involve special fields like invisible walls and holes.
Triangle mesh tool and library. Primary features include generation from mathmatical equation, decimation or edge reduction, clipping, and interactive viewer.
C/C++ steering behaviour library (AI) with Lua scripting for games and simulations.
A RTS game which will be a mixture of some classic games like Populous and Megalomaniacs.
Example of openGl animation
open source K240 remake
Amiga game K240 has never live to see it' own remake.. try to change it... it was a great game and we want you to join developers team to support makeing a remake
Raytracer written in C++ with antialiasing and procedural textures under terms of LGPL. You can enable specular reflection in primary ray, choose between orthographic and perspective projection, switch between a couple of methods of antialiasing.
A 3d rendering framework
x3d render library is a 3d graphics framework with implementation of several useful rendering algorithms: a rasterization renderer(with implementation of both builtin software rendering & opengl hardware rendering); a path tracing renderer(cpu based) x3d demoscene is a framework and tool chains dedicated in animation production. x3d render library is used for the rendering component
This is an OpenGL FPS (quake like) 3D game engine written in C++. [ it's the end of the game, really... ]