TinkerCell is a software for synthetic biology. The visual interface allows users to design networks using various biological "parts". Models can include modules and multiple cells. Users can program new functions using C or Python. www.tinkercell.
C++ toolkit library for Direct3D 11. Provides an application framework, similar to other toolkit libraries such as GLUT, and utility classes and functions for making various Direct3D 11 tasks easier and more robust.
The UT library is intended to simplify and present a uniform interface across some common platforms to commonly required features that often have platform-specific APIs on those platforms. Presently, the target platforms are Windows, Linux, and Mac.
Well just a raytracer in Visual basic 6, thus the name VB6 raytracer. Not because it is easy or logical, but because it is hard. I know this is not the right language to write a raytracer, see it as a stubborn POC that it is still somehow possible.
Simple, interactive plotting of 2D/3D numpy arrays using python-vtk written in pure python using pylab-syle colormaps. Intended to have minimal overhead and maximum speed. There is a pylab-style and an oo interface. Based on Kitware page examples.
Text to graphics (*3d, animation) (semi)automatically
When students are creating themselves, learning is taking place. And teachers will be at the epicenter of this. Anyone who believes differently has never had a good teacher. I would trade all of my technology for an afternoon with Socrates. Steve Jobs http://www.thedailybeast.com/newsweek/2001/10/28/the-classroom-of-the-future.html Когда ученик творит, он обучается. Учитель же будет в эпицентре этого всего. Кто думает иначе, - у него никогда не было хорошего учителя. Я бы продал все свои технологии за встречу с Сократом — Стив Джобс для The Newsweek, Класс будущего, 28/10/2001 г.
A cross-platform graphics engine initially for XNA, Managed DirectX and Symbian OS games development. The engine is a 2D sprite engine that allows the use of 'layered' sprites, pre-calculated sprite paths and automated animation.
A Java based Pokémon!
A Java based Pokémon game which includes every Pokémon, all regions and a whole new story.
jSeamless is a UI abstraction layer for Java to allow developers to write code for any platform and any environment (Web, Desktop, Mobile, etc.) without having to know ahead of time the deployment platform or environment will be.
2D Game Engine, based on OpenGL and focused on Isometric Games
Open2GE (2 - dimensional Game Engine) is a universal game engine, with a focus on isometric games. Based on OpenGL & SDL, it supports a wide range of features, useful for simple 2D games or complex isometric games, from simple image loading to the rendering of complex scenes, path finding, automatic navigation mesh generation and more. Besides OpenGL and SDL, Open2GE makes use of TinyXML and boost.
Tanks is a online flash based web game. it includes a multilayer world and numerous upgrades
This software which i want to challange is intended to capture the backscreen data that is continuosly changing into a .net application such that it can be used further to analyse the data that is changing....
The project Russian Virtual South Ural State University
Cross platform C++ library for developping audio plugin´s UI
VSTGUI is a cross platform C++ library mainly for developing user interfaces for audio plug-ins (VST, AudioUnit, AAX, RTAS, etc).