A set of cross-platform C++ classes and functions useful as a foundation for larger C++-based software.
An independent module architecture for C++.
C++M is a compiler and operating system independent component architecture which has been designed with an extensive focus on C++11. The basic principles of C++M are similar to those of COM and CORBA, but some key design decisions differ greatly. Some key differences compared to the former are the use of a hierarchical namespace and the use of human readable “fully qualified names” instead of GUIDs, as well as the support for basic metadata that allows the distribution of modules in binary form only, while still allowing extensive reuse. Component proxies are central to the abstraction of the ABI and allow the C++M model to do automatic marshaling of parameters, automatic lifecycle management (RAII) and to support exception handling across component (and compiler/library) boundaries. These proxies are generated with a special pre-compiler from the “module description language”.
Easy to use C++ RPC library that does not require any code-generation.
Single header, templatized epxression tree. Assign functors to branches and values to leaves, then call evaluate(). Requires C++11's function<T>. Optional multi-threaded evaluation is dependent on header <future>.
A C++ object-oriented heirarchical asynchronous Finite State Machine engine.
flow is a cross-platform headers-only C++11 framework which provides the building blocks for streaming data packets through a graph of data-transforming nodes
fxSTL is a C++ container library. fxSTL stands for the Fixed Standard Template Library. fxSTL is not a replacement for the STL, but is rather an extension of the STL that provides implementations of fixed size containers.
Master project for eclectic mix of Python and C++ subprojects.
This project has moved to bitbucket.
Hibernate-like ORM for D programming language
ORM with look&feel similar to Hibernate, in D programming language. Contains DDBC - D DataBase Connector - similar to JDBC (currently has MySQL, Postgres and SQLite support) NOTE: Project has been divided into 2 subprojects (DDBC and HibernateD) and moved to GitHub! https://github.com/buggins/ddbc https://github.com/buggins/hibernated
Set of STL-compatible ICU-based locale facets.
Set of STL-compatible ICU-based facets for localization and internationalization of C++ programs.
intermediate language Parallel Scientific Platform: MPI-parallel sparse solvers for .NET
A C++ Library meant to make parallelization a breeze.
This library will be design with only the features provided by the new C++11 standard. This means that the code will compile with any platform and compiler that supports the new standard. The goal of this project is to allow developers to easily add parallelization to their code without having to mess around with the perils of concurrency. This library will focus mostly on parallelizing data processing and will use a dependency system to make sure a series of operations to be performed on data are run in the right order.
collection of C++ libraries (json, format, unicode, logging)
A portable in-place bitwise binary Fredkin trie algorithm which allows for near constant time insertions, deletions, finds, closest fit finds and iteration. Is approx. 50-100% faster than red-black trees and up to 20% faster than O(1) hash tables.
Modern C++ libraries.
Basic numerical algorithms in c++
IMPORTANT: This project have been migrated to GitHub (https://github.com/krvajalmiguelangel/libnumerica) To use this or leave feedback, please visit github site instead. numerica implements some of the basic numerical algorithms about root-finding, interpolation, system of linear equations, integration, and ordinary differential equations. The aim is to be simple, code-readable and generic. New features of the recently approved c++11 are used.
The project is started to develop light-weight torrent client for embedded boxes.
SRT subtitle's timeline modifier
It's just a tiny toy. My listening in English is bad. So I need subtitiles. But some .srt files' timeline is not so accurate. Then I wrote a piece of code to modify .srt's timeline.
A C++ implementation of the modbus protocol.
Pool of Ts.
A resource pool concept implemented in C++11. Pool is tied to a single type. Instances of a type can be retrieved as raw pointer, shared_ptr or unique_ptr. Resource management is move-enabled. Pre-allocation of instances is possible.