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BLIX is a cross-platform set of Python extension modules and Python scripts for Blender (www.blender.org). These scripts add camera calibration, 3D reconstruction and rigid body orientation to Blender.
BLibrestez Robotics Software Library Project
Creation of the old style RPG, in the style of the first ultimas, wasteland... The first goal is an interface resembling the first ultimas with a functional short game, no menus, no mouse. Then the engine will evolve into something "modern".
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Emulation of the Ultima Online client. Intended primarily to enable customisations to the open source RunUO server that would require client support, and allow servers to require use of a custom client so as to prevent use of third party cheat tools
BeastieWorker is 3D sokoban-like game
Extremely Lightweight Beat Detection Algorithm - BeatDetektor uses a very simple statistical model designed from scratch by myself to detect the BPM of music and provides real-time feedback useful for visualization and synchronization.
BentFX is envisioned as a flexible, easy to use 3D polygon subdivision editor. Providing a solid base set of modelling functions, plus a programmable API for extending the functionality through plugins. It is currently in the early planning stages.
Betel is a physics and graphical engine for "paper puppet" animation - cut-out images can be assembled with pivot points, and then animated using the mouse or recorded movements.
Bixorama: A Multimedia Bestiary
LibBlendGUI: Cross platform OpenGL GUI library based on Blender3D's GUI source code, implemented in C/C++ with strong emphasis on object oriented design. More details will be made available during the next days via the project's webpage.
Blizt est un remake multi-plateformes du jeu Blitz sur Commodore (C64). Le joueur contrôle un avion et doit bombarder les immeubles en contrebas. L'avion perd sans cesse de l'altitude et le joueur perd si l'avion s'écrase dans un immeuble.
Bloboats is a boat racing game in the spirit of Elasto Mania or X-Moto, introducing a handful of elements from Super Mario Bros -like games.
Bloody Vales is a RPG-based game. It aims towards inovating the concept of roleplaying games, introducing different battle systems and a fully new depth to the characters and backgrounds, while keeping the end result entertaining and professional.
Project management suite with extensible capability to provide a variety of agile project methodologies. Integration with Kuu is available to provide time management capability.
This is a same game in 3 forms, a Text Based, a 2D SDL Based and a 3D OpenGL based, it use the classic winmine with a bit more of action ;)
BooGame is an object oriented CLS-compliant, 2D game engine framework that provides high-level hardware accelerated video, audio, keyboard, mouse, embedded scripting and many image formats. Written in C#, BooGame targets .NET 1.1, 2.0 and Mono platforms.
RoolBool is a simple board game, using Ogre3D, OpenAl and Physix. Each player controls a ball and the purpose of the game is to make the other player fall of the platform. The platform is falling too, so after a while, the player can't stay on.
An OpenGL GUI library for C++, inspired by Neoforce Controls. Designed to offer an easy to implement, yet powerful window management system for games or applications in OpenGL.
Using C++, STL, OpenGL, SDL, Box2D and ODE. This project strives for platform independance, code readability and speed. The main target is to provide a convincing driving and physical simulation through the use of ODE at a reasonable frame rate.
Bubbles is a OpenGL-based game like a puzzle. The game mechanic consists in moving the falling bubbles and join them to other bubbles with the same picture. When two bubbles with the same picture are joined together, they disappears, giving you points
Bunker is a multiplayer, cross-platform 3D "Scorched Earth"-style game where you try to blow up enemy bunkers before they blow up yours.
Burnt Area Statistics - compute & render projected and 3d areas of a burnt perimeter, grouped by land cover type, given the fire perimeter, land cover and TIN layers (.SHP format)
Aimed at helping amateur aircraft designers. The main objective is to be able to use materials in a real-world way ie. 1) Basic elements may only be selected in stock sizes. 2) No scaling of parts (if you screw up then you have to start over!)
A parametric, feature-based, sketch-driven 3D CAD application, built around a geometrical constraint solving engine. Project is in early development stage. The FreeSG library (http://freesg.org/) is required.
Client for the Classic Game Collection (CGC) framework