native popup inputbox password color WIN OSX GTK QT CONSOLE C# LUA SSH
v3.2.7 a C file (add it to your C or C++ project) with 8 functions: - beep - notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CEGUI MathGL GLM CPW GLOW IMGUI MyGUI GLT NGL STB & GUI less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE the dialogs can be forced into console mode windows (XP to 10) ASCII MBCS UTF8 UTF16 - native code creates the graphic dialogs - enhanced console mode via dialog.exe - basic console input unix (command line calls) ASCII UTF8 - applescript, kdialog, zenity - python + tkinter + dbus - dialog (opens a console if needed) - basic console input click the tab 'Files' for prototypes help helloworld * * * I am also the author of toot http://github.com/vareille/toot cross-platform command line tool & C C++ library to make reliable beeps * * *
The PDL module gives standard perl the ability to COMPACTLY store and SPEEDILY manipulate the large N-dimensional data sets that are the bread and butter of scientific computing.
A virtual planetarium for observers of the real sky.
Aciqra is a virtual planetarium and sky mapping program which tracks celestial bodies including planets, deep sky objects and stars to an accuracy of a fraction of a degree for thousands of years into both the future and the past. It includes the 2.5 million stars of the Tycho-2 catalog supplemented by data of 120,000 stars from the Hipparcos catalog, 13,000 deep space objects from the NGC and IC catalogs and a large number of asteroids and comets from the Minor Planet Center. The program is platform-independent and can be made to work on most modern computers that support OpenGL.
Smokin' Guns is a GPLv2 licensed first person Western style shooter based on the Quake 3 engine (Id Tech 3) developed by a loosely knit team of developers and artists. This project represents the game engine.
Cultivation is a game about the interactions within a gardening community. The resources needed for genetic propagation are tight, and relations can become tense. Cultivation explores self-interest, the common good, conflict, and compromise.
CADauno is a 3D modeling tool based on the NURBS surfaces. It aims at exploiting the NURBS power at representing free forms, as NURBS are the industry standard for the representation and design of geometry. It's written in C++, based on OpenGL.
Virtual X-Ray Imaging Library on GPU
gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
action/combat flight sim
Palomino was an unfinished action/combat flight simulator. Air-to-air combat mode was never implemented. However, it does have a land-on-carrier and shoot-SAMs missions. Requires OpenSceneGraph. Optional: SDL, FLTK.
GA Sandbox is a library providing geometric algebra implementations for geometric algebras. It comes with many programming examples. It is the software companion to the book `Geometric Algebra for Computer Science' (Morgan Kaufmann).
The Mars Rover Simulator project is based on the evolutionary robotics paradigm where an artificial agent acquires its skills through the process of artificial evolution. This simulator can be useful to evolve neural network controllers for the rover
Time Stop is a 2D physics-based puzzle game. It uses the Box2D physics engine and OpenGL. The goal is to move a blob to a star by manipulating time and moving objects.
Project mARbleMaze is an augmented reality minigame where the user uses a printed marker and his webcam to solve marble maze levels. Levels involve special fields like invisible walls and holes.
Defunct; see https://github.com/chazomaticus instead.
The project aims at Educational Low Cost Motion Capturing techniques, supporting various file formats such as BVH, ASF/AMC, RIB, MEL etc.
It was my freshman C++ class project it's written in C++ it's a simple 2D car racing game now I put it on the web, maybe someone will find the source code interesting and helpful.
SpiNet is a neural simulation tool for large spiking networks with highly heterogeneous synapses. Neurons are modelled as I&F units with dual exponential synaptic conductances. Complex network models can be easily built using the included tool NetBuilder
Project to build a six legged robot.
BLibrestez Robotics Software Library Project
http://sourceforge.net/feeds/p/PROJECT-BLIBRESTEZ55ROBOTICS/issueupdates/basic BLIBRESTEZ55ROBOTICSPROJECT/downloads/basic http://sourceforge.net/feeds/p/PROJECT Copyright©2011-2020 BLibrestez55Ro
BentFX is envisioned as a flexible, easy to use 3D polygon subdivision editor. Providing a solid base set of modelling functions, plus a programmable API for extending the functionality through plugins. It is currently in the early planning stages.
Blot is a program for creating images and animation using interactive artifical evolution techniques.
Bubbles is a OpenGL-based game like a puzzle. The game mechanic consists in moving the falling bubbles and join them to other bubbles with the same picture. When two bubbles with the same picture are joined together, they disappears, giving you points
Capind is a program for calculating RLGC matrix of multi-conductor transmission lines of arbitrary shape and dielectric configuration. Capind is based on finite difference method and features easy-to-use input files and optional graphical interface.
Es un proyecto que trata de diseño de ropa basado en sistemas sketching, la generación del modelo tridimensional de ropa a partir del modelo bidimensional , y como punto final representacion de la ropa en la pasarela.
Class library written in C++ using OpenGL to display results of simulations. Offers quick creation of coordinatesystems, graphs, tables, objcts and fonts.
Elysia is an attempt to study the complex process behind decision making in neural systems. An evolved entity approach is used to converge on an 'intelligence' solution through genetic algorithms as well as adaptable models of distributed 'thinking'.