MEtadata Editor (MEE™) jest aplikacją służącą tworzeniu oraz edycji metadanych, zgodnych z normą ISO19115 oraz ISO19139. MEtadata Editor (MEE™) is a powerful tool that create, edit and optimize metadata files in ISO19115, ISO19139 standard.
X11::GUITest, is a Perl package, used for controlling applications by means of user emulation. This can be used to interact (SendKeys, ClickMouseButton, FindWindowLike, etc.) with applications running under an X Windows environment. Including applications built (GTK+, Qt, Motif, etc.) upon X11 / Xlib. You may find that this mechanism is easier to use then that provided by xautomation or xdotool.
A scientific plotting library for C/Fortran built on cairo
A 2D scientific plotting library built on cairo. Provides uniform output to pdf, ps, png and X-Windows. Written in C with no dependencies (other than cairo) as a direct replacement for PGPLOT.
The Adobe Source Libraries (ASL) are a collection of C++ libraries building foundation technology to allow the construction of commercial applications by assembling generic algorithms through declarative descriptions.
XBMC Skinning Project is a side-project for hosting open source skins and skinning tools for XBMC Media Center. Any skin author/developer may apply to join to get write access to this projects CVS/SVN/GIT, tracking tools, file publishing, and more.
Native C++ port of .Net Framework on Windows, macOS and Linux.
Native C++ port of .Net Framework on Windows, macOS and Linux (WinForms included). The Switch framework is... • a collection of native C++ classes libraries, similar to the .NET Framework; • written in efficient, modern C++14; • and highly portable and available on many different platforms; Github sources : git clone https://github.com/gammasoft71/Switch Switch Reference Guide : https://gammasoft71.github.io/Switch-doc/ Download and Install Switch : Before running examples you must download and install Switch. To download and install it read https://gammasoft71.wixsite.com/switch/downloads page or https://github.com/gammasoft71/Switch/blob/master/docs/Downloads.md file. Development status : https://github.com/gammasoft71/Switch/blob/master/docs/SwitchStatus.md More informations : https://gammasoft71.wixsite.com/switch https://gammasoft71.wixsite.com/gammasoft
Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal
Python ctypes module for the Irrlicht Engine SDK for 2d/3d games and graphics. Compatibility with all Python versions, wich support ctypes module. Second internal project is SWIG wrapper. Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.
Open Source Virtual World and MMOG Development Platform
3D Client (Windows), Server, and Tools to easily create massively multiplayer games and virtual worlds. If you want to contribute to the source code please go to https://github.com/multiversemmo/MultiversePlatform
Implementations for the Revised Report language
This project offers open source implementations for UNESCO/IFIP's Algol 68 (the Revised Report language). The project offers two implementations: Implementation 1 is Algol68G: a recent checkout hybrid compiler/interpreter by Marcel van der Veer, supporting arbitrary arithmetic, partial parametrisation, complex numbers, POSIX threads, GNU plotutils, GNU scientific library, curses, sound, TCP sockets, RegEx and PostgreSQL. Inplementation 2 is algol68toc, a port by Sian Mountbatten of the vintage Algol68RS (UK Defense Research Agency) compiler. The implementation emits C code.
Wiiuse is a library written in C that connects with several Nintendo Wii wiimotes. Supports motion sensing, IR tracking, nunchuk, classic controller, and the Guitar Hero 3 controller. Single threaded and nonblocking makes a light weight and clean API.
The Virtual Tab Window Manager. vtwm is a descendant of the reference X11 window manager, twm, enhanced to provide virtual desktops plus many other features, whilst remaining small and efficient.
gui chung , an compact freeware to program easy gui multi windows applications in freebasic. Included support of freebasic graphics gfx, openGL and irrlicht 3D engine. Inspired from Liberty Basic simple gui coding syntax.
KOL-CE - Key Objects Library CE is a set of objects to develop powerful (but compact) Windows CE/Pocket PC/Windows Mobile/Win32 GUI applications using Free Pascal. The library is based on KOL library by Vladimir Kladov (http://kolmck.net).
Alternative Lineage 2 Game Server written in Java.
Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization.
Path Manager is a simple utility to manage system and user %PATH% environment variable in Windows
Manage multiple sound channels
With SoundManager you are able to control multiple sound channels of one or multiple sound cards. It uses ALSA to speak to the sound cards. An example how to use SoundManager would be a shop or store with multiple rooms where every should have its own speaker. Then with SoundManager you would have a single web interface where you could control every single speaker. SoundManager also allows to create different playlists and assign them to one or multiple sound channels. It is also possible to use line-in or a microphone instead of a playlist.
Yu-Gi-Oh Counter has been built from the ground up. This counter is aimed at people who would like a counter that was built for ease of use yet having all the features you need right there and then.
A canvas library for generating technical drawings
The ADG library (Automatic Drawing Generation) is a set of functions focused on automating the drawing of mechanical parts. It is not a CAD system but a GObject-based library where a custom application can put common CAD entities such as paths, hatches and dimensions, to automatically create technical drawings. A demo application is provided in order to show the capabilities of the canvas. Although it is possible to interact with the library directly in C (that is what the adg-demo program is doing), the canvas is expected to be used from higher level languages, much in the same way as what done in the GNOME stack. Lua bindings based on LGI are already provided out of the box. The adg-lua project, downloadable from the "Files" section, provides Lua programs and demos that leverages these bindings.
Build Cross-platform Applications
Magic Lantern is a framework for developing multimedia applications. It is designed to be a cross-platform solution for multiple targets such as desktops, game consoles, mobile devices and set-top boxes.
The Emulator of FC/NES written in VB6(with SP6).Based on olafnes v0.2.1. Design for emulate Chinese Famicon/NES Compatible Machine(Xiao Ba Wang).Supported many mappers.---If you want to support this,please contact me,e-mail:fantasynoff =a +t= gmail.com
A 3D game engine for games and realtime interactive 3D.
Vanda Engine is a free and open source development platform for Games and realtime interactive 3D on Windows. There are three modes in Vanda Engine: Prefab Mode, VScene Mode, and Play Mode. Prefabs are the building block of Vanda Engine. You create your prefabs in Prefab mode. In VScene mode, you insert one or multiple instances of these prefabs to build your level. Moreover, you can insert several built-in objects such as lights, sky, sounds, and waters in your VScenes. In both Prefab and VScene Modes, you can switch to Play Mode to play/test your scene. We have published step by step tutorials about Vanda Engine, 3D tools, and COLLADA format: http://vandaengine.org/tutorials/ Consider following us on Facebook to be informed about what we’re doing: http://facebook.com/vandaengine Check out our gallery to see how Vanda Engine is getting work done: http://vandaengine.org/
XTemplate is a template engine for PHP that allows you to store your HTML code separately to your PHP code. It has many useful features yet code is short and highly optimized. The code is stored here but eveything else is on http://www.phpxtemplate.org/
This is an application that will allow a person with no programming skills create their own platform game using their own images and ideas.