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DogEngine is a mainly 2D game engine,but you can use all of D3D functions inside.Now it has many feathers,such as Anim-Controller,ParticleSystem,etc.It looks like Clanlib,and even has many same part with HGE.My CN website:www.dogengine.cn.So,Welcome!!!
I think it will be the brother of dogengine.
Medieval 2: Total War - Kingdoms Modification
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Eden Gate is a Total Modification of Free Allegiance allowing for a Persistent Multiplayer Universe modeled after other popular Space Sims such as Elite and Eve Online. Upgrade Graphics Engine. Upgrade Server components to allow for Clustering.
Another full 3D RTS Game Engine, Currently supporting OpenGL & DirectX. Also it is simple to add custom graphics drivers, eventually this will be ported to be OS independant but for development focus is Windows XP & DirectX
Entropy is a Mod based on Valve's Source Engine.
Essence : Ultima Developper Kit
C# Game Development Engine and IDE based on Axiom graphics engine
ThousandEyes extends visibility across corporate networks as well as the public Internet, helping to solve issues from the branch through MPLS links and SIP trunks to service provider networks. Simulate pre-deployment capacity, monitor detailed performance metrics and see how QoS settings impact call quality.Advertisement
Evil Realms is an adventure game that will be based on Final Fantasy. It's about a few kids finding themselves in trouble with evil forces and they need to fight their way out of the crap... So come on and join in on the fun of developing this game.
Evolving Universe (EU) is a planned Multiplayer Online Role-Playing Game (MORPG) created by the Bit Alchemists, telling the story of mankind and its development into space. Visit http://evolvinguniverse.net for more information
Implementing FreeForm Deformation using MDX for my Diploma Project
FGE - Flocsy's Game Engine FGE is an open-source, multi-platform game-engine, based on SDLmm written in C++. It will provide an easy way to make 2D games, with animated sprites, event handler, sound effects.
This is an open source racing game that is very similar to the old F-Zero game for the Super Nintendo. It utilizes the XNA framework as well as some of the models from the Space War XNA game, that are covered under the Ms-PL.(Windows version only.)
Cloudbased voice solutions are common in enterprise networks and frustrating for operations teams to manage. Simplify VoIP monitoring by having a proactive analysis of on-prem, hybrid and UCaaS voice services. Try the ThousandEyes VoIP monitoring solution today, free.Advertisement
Feudalsim is an MMORPG in the medieval time period. This game never ends and never stops! Build up your armies and defend your castle while attacking other castles. This is a first- and third-person game, with RPG style, and strategy game building.
FizX Scene – is a development tool, allowing you to create physical scenes and objects, witch then can be used in your own projects with integrated AGEIA PhysX SDK.
Flying Cow is a three-dimensional user interface for quickly seeking an item. It provides an interface similar to that of iTunes Cover Flow.
FoxHole is a filemanager with Steganography capability for Symbian OS phones
Open Source Action Game inspired by Freddy Hardest (1987), developed using Open Source Engine Nebula2. The game is in 3d with single player/online multi player options.
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A campaign based, multiplayer, open source flight simulator.
An FoFiX upgrade
This is a 2D Game written in C++ for educational purposes. It uses Haaf's Game Engine, a open source 2D engine. Based on a funny story it's like Yoshi or something like that.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
GSZ Argentum Online is an Argentum Online Mod, it includes all Argentum Online features and more!
A shoot'em up game with some rpg elements.
This will be very simple game in bomberman style but with some new rules. It's written mainly in C/C++ using the Direct3D graphics and I'm planning DirectPlay networking too.