libmng -THE reference library for reading, displaying, writing and examining Multiple-Image Network Graphics. MNG is the animation extension to the popular PNG image-format.
Zoomable user interface (ZUI) with file manager, file viewers and more
Eagle Mode is a zoomable user interface (ZUI) with file manager, file viewers, games, and more. This project is about a futuristic style of human-computer interaction, where the user can visit almost everything simply by zooming in. It features a portable C++ toolkit API for developing such ZUIs, and it features the Eagle Mode application, which provides a virtual cosmos with plugin applications. The most important one is the professional file manager with its rich, scriptable command set. It integrates file viewers for most of the common file types, as well as an audio and video player. Furthermore, the virtual cosmos contains a chess game, a netwalk game, a 3D minesweeper game, a world clock, some fractal fun, and a Linux kernel configurator in form of a kernel patch. Eagle Mode runs best on Linux, but there is also a light version for Windows, which lacks some of the plugins.
G3D is a commercial-grade C++ 3D engine. It is used in commercial games, research papers, military simulators, and university courses. G3D supports real-time rendering, off-line rendering like ray tracing, and general purpose computation on GPUs. As of January 16, 2018, SourceForge is again the home of the active repository for G3D.
TX Library is a tiny graphics library for Win32 written in C++.
TX Library is a tiny graphics library for Win32 written in C++. It is a small sandbox for the very beginners to help them to learn basic programming principles. The documentation is currently in Russian. More info here: http://storage.ded32.net.ru/Lib/TX/TXUpdate/Doc/HTML.ru, http://ded32.net.ru/news/2011-04-03-58, http://ded32.net.ru.
JEuclid is a complete MathML rendering solution, consisting of: a MathViewer application, command line converters from MathML to other formats, an ant task for autmated conversion, display components for AWT and Swing and a component for Apache Cocoon
realtime 3D data visualization
ANTz development has MOVED to GITHUB!!!! https://github.com/openantz/antz/ or visit the homepage at http://openantz.com
A simple, illustrative, general purpose 2D and 3D computer game engine for Microsoft development environments using DirectX.
This Minimal OpenGL Utility Library is a library similar to GLUT, only with fewer features! You can write window-system-independent OpenGL programs with even fewer lines of code than GLUT. Initial support for X11 and Win32. Examples.
Pixcon is an SDK for windows & linux designed to promote the development of graphic applications, games, & image rendering.
3DTours is a C# 3D virtual reality tool based on Irrlicht 3D engine and .NET framework 2.0, can be used to demonstrate a tourism site, a building, an art gallery or whatever you can imagine of. Developed by Thai Minh Hoang Ha and Dang Duc Vinh.
A GDI+ conversion for the D language
Developer´s Delight is a completely free framework for creating games. It supports AngelScript, Livetexture of a webcam, Videotexture, Stereoscopic View with multicast network, AI, Game-Networking, Scene controlled by Webserver and many more
I think it will be the brother of dogengine.
A 3D rendering / entity engine
This engine is not an attemp to re-inventing the wheel. It is a more learning-oriented project than something intended to provide a wide set of features. The approach to the OpenGL in this engine is something very experimental born from my own thoughts and can be usefull in future. If you want to help for your portfolio just ask: the TODO list is very long :)
This project uses massively parallel Graphics Processing Units(GPU) for neural network(Backpropagation) purposes.
The goal of this project is to offer a visiaulization engine which displays relations between entities.
Windows software for fast instrumentation and control systems
KineticaRT allows you to build software instrumentation and control systems with fast screen updates, adaptable graphics and easy configuration. It supports simultaneous display and configuration while running. Using it, you can animate meters, gauges, trend graphs and many other items accurately and effectively. KineticaRT achieves its principal design aims of speed and usability by means of configurable display objects - inherently faster than animated user-drawn graphics. Easy to use on-line drawing and editing - shortens time from concept to completion KineticaRT's single combined development and run-time environment offers on-line screen modification - password protected to prevent unauthorised or accidental changes. Immediate feedback of the effect of changes made during screen development. No need to switch between edit and run-time sessions - improves productivity. Download and read the help file to learn more.
(DirectX VBNET VB.NET C# DX Game);Monster X is a project designed to help NET developers produce quality media rich applications using DirectX. Animation, movement, sound, music, and game style input are simple to accomplish using with Monster X.
A 2D game engine that will help the developer re-create the 2D games of the past, without having to worry about the underlying mechanics.
OpenArena is a 3d game creation engine. It is a rendering system that can be used for more than just games but it is targeted at games. The basic use being create some game media textures models maps and config files for physics and rules.
This is one of the first .Net CSS Parsers. It is built using VB.Net on Windows XP for the .Net Framework 2.0. This was designed to overcome both IE and Firefox's shortcomings and to develop a CSS engine which can apply formatting to WinForm objects.
Well just a raytracer in Visual basic 6, thus the name VB6 raytracer. Not because it is easy or logical, but because it is hard. I know this is not the right language to write a raytracer, see it as a stubborn POC that it is still somehow possible.
This is a powerful API which simplifies 3D game and other multimedia development. The project is still in the very early stages, much more will come soon.
jSeamless is a UI abstraction layer for Java to allow developers to write code for any platform and any environment (Web, Desktop, Mobile, etc.) without having to know ahead of time the deployment platform or environment will be.