Our project's epita for first year.
This is the Software using that you can eject inject your cd drive, shutdown restart and log off in windows platform
Coin3D Windows GUI Library
SoWin is a library used with Coin3D Open Inventor for interfacing with the Win32 API on Microsoft Windows platforms.
An open-sourced FPS game soon to be developed
New software tool for designing of everything
It's revolutionary invention for design of any product or design project, cause work with basics of Nature/Universe, it works with origin of all things created, a Light.
The software is developed for calculations of hierarchy big circuits by methods of the tensor analysis of networks and diakoptic. It is planned also to application for joint calculation of circuits and the fields presented by electrical equivalent circuits. For input of circuits editor KiCAD is used.
Equalizer is the standard middleware to create parallel OpenGL-based applications. Please visit https://github.com/Eyescale for current development information.
Gorgon Game Engine (GGE) is a C++ game engine that handles many tasks.
Gorgon Game Engine (GGE) is a multi-module, interface driven, C++11 game engine that handles graphics, animations, sound, multimedia, input, operating system, resource management, simple effects and user interface. Its primary aim is to be easy to program on. Recent repository is moved to https://bitbucket.org/darkgazeorg/gorgon-game-engine
Investigo - DX9 Performance and Debugging Toolkit
Investigo is a toolkit for DirectX9 performance analysis and debugging. For any DirectX9 application: view live performance graphs via the embedded HTTP server and capture performance metrics for offline analysis. Investigo is released under an MIT style licence. The first binary release is now up. An article on Investigo can be found on Code Project: http://www.codeproject.com/Articles/448756/Introducing-Investigo-Using-a-Proxy-DLL-and-embedd If you want to work on Investigo and help move it forward, please join me on SourceForge! To clone the Mercurial repository: hg clone http://hg.code.sf.net/p/investigo/src investigo-src If you like this software please consider donating to help fund my open source development: https://sourceforge.net/donate/?user_id=3127940
JUCE is a C++ toolkit for building cross-platform applications on PC/Mac/Linux/iOS/Android. Particularly good for complex, customised GUIs and audio/midi processing, it also includes a vast range of classes to help with all your day-to-day programming tasks.
Windows software for fast instrumentation and control systems
KineticaRT allows you to build software instrumentation and control systems with fast screen updates, adaptable graphics and easy configuration. It supports simultaneous display and configuration while running. Using it, you can animate meters, gauges, trend graphs and many other items accurately and effectively. KineticaRT achieves its principal design aims of speed and usability by means of configurable display objects - inherently faster than animated user-drawn graphics. Easy to use on-line drawing and editing - shortens time from concept to completion KineticaRT's single combined development and run-time environment offers on-line screen modification - password protected to prevent unauthorised or accidental changes. Immediate feedback of the effect of changes made during screen development. No need to switch between edit and run-time sessions - improves productivity. Download and read the help file to learn more.
A Powerfull editor 2D for your game
Is an 2D Map Editor for your game. GDI Serializable object. Whit Export map for lua, xml and custom attribute.
Pear3DEngine is a modern and modular 3D development framework
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not planned in the future. One goal of the Pear3DEngine Framework is to use the latest and most promising algorithms and techniques from the 3D and IT scene.
Pixcon is an SDK for windows & linux designed to promote the development of graphic applications, games, & image rendering.
A DirectX based graphics/physics engine
As of now, an independently developed graphics/physics engine for use with DirectX9/DirectX11 and C++. I'm only working on this during my free time, so it will not be updated too often unless I have something major to add to it. Outside insight would be appreciated.
Another OpenGL Game Framework for Windows
The purpose of this project is to provide a means to the most bang with the least amount of effort from the end user. At the same time, the system is structured as a gateway to a many number of mini games accessible from a single launch point while sharing components that are common to all.
ShaderView - a simple stand-alone program to run GLSL fragment-shaders
ShaderView - a simple stand-alone tool to display a GLSL pixel-shader (inspired by Inigo Quilez's great ShaderToy). Implemented in C++ using SDL2 and OpenGl.
Simple Python Game Library
Simple Python Game Library is small modules pack for creating game on Python.It based on SDL and windows libraries
The UT library is intended to simplify and present a uniform interface across some common platforms to commonly required features that often have platform-specific APIs on those platforms. Presently, the target platforms are Windows, Linux, and Mac.
Well just a raytracer in Visual basic 6, thus the name VB6 raytracer. Not because it is easy or logical, but because it is hard. I know this is not the right language to write a raytracer, see it as a stubborn POC that it is still somehow possible.