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Projet de développement du clone du jeu (machin ?)
Glaxium is an OpenGL-based spaceship "shoot-em-up" game. It is designed to provide the same feel as the old 2D games of that type, but with 3D for the special effects.
Graphics Pipeline for Graduate Class
Indigente Game Engine
A plain OpenGL/C++ engine developed for use in a graphical programming course at a school in Norway. Purpose is to show students the other side of working on graphical programming projects, it's not all low level OpenGL API calls...
LoopTK is a C++ toolkit for representing, modeling and manipulating proteins, protein fragments, and loops. It is developed and maintained by the Artificial Intelligence Laboratory at Stanford University.
MeshVision is a 3D Graphics viewer capable of importing and exporting widely used mesh formats (OBJ,STL,VRML,DXF,PLY,and OFF) . In addition to import/export, MeshVision also can perfom mesh subdivision using common subdivision techniques
cross-platform 2d game engine
Using real-time physics, one can control various objects, and manipulate time, energy, and even explosions in this 2D/3D environment. ODI enables the user to emulate charged particles, and determine new dynamics.
This projects aims at bringing the original Stunts - 4D Driving Game from 1992 to the present time. We will use OpenGL for the graphics. It will be backward-compatible with tracks created for the original game and add more features!
Orpheus is a Massive Multiplayer Online Strategy Space Simulation based on Celestia by Chris Laurel. Thousands of other players in one galaxy can explore more than 100.000 stars with over 6 million planets.
Pp-script implements a scriptable method of generating complex diagrams as needed in math and science textbooks. It makes it simple to draw 3D diagrams as needed for many linear algebra textbooks. It is also extendable via lisp.
PodiGoat Core 3 is a open-source framework written in Delphi language. It owns unique interfaces allowing to manage and control almost all part of engine. PGCore3 can be used as a main framework for any kind of 2D or 3D games and interactive apps.
This is a Sci-Fi game in production
Math Program implemented in programming language C++ is a console application used for mathematical calculations.
This is an open source, open platform video game editor specifically suited for spline based generated terrain, with collision detection, surface types and AI racing lines. It is multi-branched and can branch to and from multiple branches.
My first project here, hope you like it.
Stereovision Simulator and Visualization for Mobile Robots.
Modélisation et simulation d'une station de ski. - modélisation du terrain ( synthèse d'image ) - habillage du terrain ( synthèse d'image + animations ) - peuplement du terrain ( animation + intelligence artificielle )
You are captain of a battleship. Submarines below you are trying to blow you out of the water. You need to prevent that and blow them out of the water instead. The game requires OpenGL and features a side-view and an birds-eye view.
An open architecture for simulating swarm intelligent systems. Includes pheromone diffusion model, agent motivation map and graph world topology with tokens. Simulations are configured using XML. Simulations are visualized using GLUT.
A game engine for in-space games using lazy procedural generation of galaxies.
Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems.
Voxal Engine based of Minecraft++
This project is about fun. We Are The Champignons (WATC) is a fps 3d game where you can choose to be a champignon or an oliver and help your team to conquer the pizza. This project uses some known APIs, such as InGE, OpenGL, SDL, OpenAL and ODE as well.