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Kochol Game Engine(KGE) is an object-orianted hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.1 weekly downloads
A Sega Dreamcast/Naomi Emulator...built from the ground up.
Starblastrix is a side scrolling shoot'em up game in which your task is to complete the 8 missions destroying as many enemies as you can. Get powerups to increase your weapons power and score.
The project is a WH 40k game. Warhammer 40k Final Destination - but it's different from the existing ones. not strategy but ego shooter. You can feel the pure strength of the orcs axe in your hand while you are taken apart by a space marines bolter
ProRider is a 3d snow boarding game with a simple goal. Be extremely fun to play.
Tactical RPG game for multi-touch tables
A 3D game engine including support for physics and sound. The engine has a built in Python interpreter and much of the engine's functionality is exported for use in Python.
A real 3D clone of the online flashgame "Bloxorz". Using Direct3D and the .NET-Framework for a rapid developement.
ManageEngine's Applications Manager is a comprehensive monitoring tool for business organizations across the world to ensure uninterrupted business operations and profitability. Globally, IT admins across 100+ countries trust Applications Manager's capability in tackling critical issues and ensuring maximum efficiency among business critical servers. It is easy to use and supports a wide range of servers. Download now for a 30 day free trial.Advertisement
On Stop surely a show stopper.
RAGE is an acronym for Reusable Ai and Game Engine. It's a DirectX based architecture for creating modern 3D games. It runs over C++. As it name says, it's not only a graphical plataform but also a powerful AI toolkit.
The WMC Engine is a C++ 3D game engine, based on the WildMagic game library. It will be expanded to feature LUA scripting, networking, audio, AI, a world editor, and terrain generator. The WMC Engine is not endorsed Dave Eberly.
OpenMH (Open Multi-Head) is an open source, multi-monitor management engine for use with DirectX/OpenGL applications and game clients.
The Interaction Engine is a game engine for Windows built in C# using the XNA Framework.
Solis is a 2D action/adventure open source game in the style of Zelda, Terranigma or Secret of Mana for the SNES. The game comes along with a map editor with a built-in scripting language, image and directory handlers which allow for easy modificatio
Basketball Manager (working title) is a coaching simulation for PC Platforms. The release of our demo is planned for July 2010, just short before the Basketball World Championship in Turkey. The demo version will feature single match and tournament modes
3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.
This is an open source, open platform video game editor specifically suited for spline based generated terrain, with collision detection, surface types and AI racing lines. It is multi-branched and can branch to and from multiple branches.
The Striker Server is a server-project developed by: Striker Sky and OtNetwork, it is based on the OpenTibia project. Official forum for more information, precompiled binaries and resources: www.otserv.com.br
iDorm is a project based on setting up a simple point and click dorm room renovation and viewing tool.
This isometric graphical game revolves around a 3D interface exploring the relationships between the vertices of an N-sided polyhedron.
C# Game Development Engine and IDE based on Axiom graphics engine
Open Elements is an open source 2D or 3D game engine developed using Visual C# 2008. My goal is for a well structured library that people can use to develop many types of games.
Holy Reaper this is a bloody first person shooter created by ARStream Interactive Company
C++ toolkit library for Direct3D 11. Provides an application framework, similar to other toolkit libraries such as GLUT, and utility classes and functions for making various Direct3D 11 tasks easier and more robust.