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This project aims to create a free and easily modifiable engine implementation of Capcom's popular Phoenix Wright video game series.
A soccer game written in python.
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Simple joystick management system for Qt
RipTile is a simple logic game. It's written in C++ and uses the SDL multimedia library. The source code is available under the GNU General Public License.
A simple raster based animation system intended for SDL applications. Is designed to be easy to use, lightweight, and platform independent. Ideal for situations where a full-blown framework is not needed.
A rewrite of the game engine for Doukoutsu Monogatari (Cave Story) using SDL. The original data files are required to play.
3D library for Windows/Linux/Mac platform. The library requires SDL&OpenGL.
Versão BÁSICA multiplataforma do jogo Street Chaves
Top-down online multiplayer shooter in which stress balls battle for supremacy in an arena. Capture the flag and class-based teamplay, similar to Team Fortress-style games. (NOTE: Not yet ready for end users.)
This project will create a program that will allow users to create event-driven RPGs using a graphical interface which does not require any programming. Games created with the program will feature 2D tile-based graphics.
The MiniSplat Project provides a modular suite of libraries (LGPL), applications (GPL), and integration solutions for developing, deploying, and delivering Video and Voice over IP. Our SplatSIP application provides a secure SIP User Agent (with video).
A selection of add-ons for tuxpaint.
Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems.
White Banana Browser is a visually appealing 3D filemanager built upon OpenGL with a strong focus on portability.
The XeRn Engine Project is an attempt to create an open-source cross-platform 2D physics heavy multi-player centric game experience. Scalability, flexibility, and accessibility are key aims. Features rarely seen in 2D will be emphasized.
The engine for the upcoming Open Terror. This engine is based mostly on the XreaL project, with parts taken from AltUrt and ioQuake3 too. Still under development, but will soon be one of the first modern semi-realistic open source FPS games.
Porting the Ambrosia Software game Ares (by Nathan Lamont) to Mac OS X and beyond. The source has just been released - a first alpha may be soon! Although this project is called Ares X, it is supposed to be called Xsera (the name should be changed soon)
2D Game Engine, based on OpenGL and focused on Isometric Games
A remake of the classic computer game M.U.L.E., which strives to preserve its original game-play and provide it for all the popular operating systems.
Steveos (pronounced Steve-ee-os) is a 3D Meteos-like game written in C++ with SDL. The name comes from the fact it's written by a Stephen and a Steven.
This is our first test to implement a game with a larger group of people. We have software developer, graphics designer and sound designer.
A program to help visualize the massive amounts of world temperature data available. It takes the world temperature records and plots them on a map so you can see the temperature moving through time and space around the world.