Cross platform Space-based MMORPG: spaceship construction using basic bricks of structural elements with infinity modularity. Space exploration and trading, factory building, spaceship and weapon creation, development of guilds and politics.
C/C++ library to add light and intuitive GUI to OpenGL and DX programs
AntTweakBar is a small and easy to use C/C++ library that allows programmers to quickly add a light and intuitive GUI into OpenGL or DirectX based programs to interactively tweak parameters on-screen. AntTweakBar works with Linux, Windows and OSX, and can be easily integrated with custom windowing system or with existing toolkits. Examples of integration with GLFW, SDL, GLUT, SFML and DirectX are provided. The AntTweakBar library mainly targets graphical applications that need a quick way to tune parameters (even in fullscreen mode) and see the result in real-time like 3D demos, games, prototypes, inline editors, debug facilities of weightier graphical applications, etc. The project is not maintained anymore but feel free to download and modify the source code to fit your needs or fix issues.
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
amiga 500 / c64 emulator
Denise is a cycle accurate and platform independant c64 / amiga emulator. At the moment ONLY c64 cartridge, tape and prg files are supported and features like savestates are not available. My motivation for this project is understanding how it works and write clean and easy readable code. I dont't sacrifice accuracy or code readability for excecution speed, so you need a fast machine to get it fullspeed. The project is influenced by the design of the emulator higan. I have reached the first checkpoint in my personal retro trip. Back in days the c64 was my first computer and I couldn't afford a disk drive. Thats why I spent a lot of time in playing turbo tape games. I had fun in creating tapes with my favourite games. The emulator can do this now, Denise consists of 4 main modules. "guikit", "driver", "emulation" could be used in any other project. "program" links these modules together.
A full featured cross-platform image library
Developer's Image Library (DevIL) is a cross-platform image library utilizing a simple syntax to load, save, convert, manipulate, filter and display a variety of images with ease.
Surfing to the future
Enteron is a brand that evolved much in the last two years. Since the Enteron 1, this product went into a browser that is available for almost all platforms. Fast, secure and with a good interface the new Enteron 18 debuted officially in 5th January. License: Proprietary
C# Game Development Engine and IDE based on Axiom graphics engine
An FoFiX upgrade
I am in the process of looking for a team to make this must have exp in Visual C++. This game will change depending how it turns out during the development process.
A Game Boy Color emulator.
GhostEngine is a game engine coded in C++, available for Windows, Linux, and MacOS. It is currently in heavy development, only fully available for Windows and partially for Linux, but work is being done to allow portability.
Holy Reaper this is a bloody first person shooter created by ARStream Interactive Company
A MMORPG Game Engine Writted in Monogame GL full C# Very easy to make a game. With simple Level Editor. Whit cross-plattform Server on .NET Core Tecnology Build your Cross-Platform Game whitout programming! Aviable for Xbox one, PS4, Android, iOS and more platform. Try Live Demo: http://www.makingitalia.net/MireWEB/ Project are migrated on Mire Engine. See Updated at: http://www.makingitalia.net/mire/
The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
Objective-3D is a video-game library developped by Dream Overflow. It works on PC and Machintosh, and it is developped for Windows, Linux and MacOSX plateforms. Developed in C++.
An attempt to rewrite the game Pathways Into Darkness for PC.
Pysonuveus is the official SuperWikia Alpha Python, built upon the SuperWikia Alpha codebase. Pysonuveus provides SuperWikia Alpha developers tools and extensions to create new IDE/API/SDK 3D graphics and other applications using an easy to use U/I.
This is an open source, open platform video game editor specifically suited for spline based generated terrain, with collision detection, surface types and AI racing lines. It is multi-branched and can branch to and from multiple branches.
Very Powerfull Crossplatform Qt Based Music Note Editor[Still Planing]
Very Powerfull Crossplatform [Advanced] Music Note Editor [STILL PLANING,DONT DOWNLOAD IT] Qt based project Strong plugin system that can dynamicly connect to all types of application using specified drivers,even JS plugins. Strong editor host provided and shared with all plugins. Allow to import or export files and sounds to all type of music files using dynamic plugins,basically added GuitarPro,... Allow users to use multiple output and input devices such as Internal MIDI System,ISDB Instrument Sound Database,DirectX MIDI IO,... Provides a powerfull API for plugins and other devices to use. Includes over 50 usefull internal plugin. Internal amplifier known as RoNOTE/Amplifier project that can import to other applications. RoNOTE has its special proccess models that speedup the application very much. Thanks...
Shading And Lighting VIsualization Arch
SALVIA is a pure object-oriented software 3D renderer with a programmable pipeline only. Interfaces, operations and parameters of it take advantage of modern graphics APIs such as D3D 10 and OpenGL.
Smokin' Guns is a GPLv2 licensed first person Western style shooter based on the Quake 3 engine (Id Tech 3) developed by a loosely knit team of developers and artists. This project represents the game engine.
A Co-op/Deathmatch Mod for half-life 2
A currently unfinished mod for half-life 2 that includes co-op and deathmatch maps, however cheats need to be enabled to get the real feeling of gameplay. list of debug keys (require "sv_cheats" to be set to 1) pressing "i" gives all weapons and equipment pressing "o" spawns an antlion pressing "v" activates/deactivates no clipping mode, which allows you to freely fly around the map without brushes or entities getting in your way credit to some users on gamebanana for some content http://www.youtube.com/channel/UCpD4abC3Mqrs32Tt1mrGsUA?feature=mhee