GLttf is a font rendering utility library for OpenGL using FreeType 2.
A collection of tools and engine pipeline support for game projects: Goal is to make the construction of specialized game engines a fast and flexible process. Current target language/platform is Flash/haXe.
Simple C++ library for path manipulation
Very basic path manipulation library. Aims to be simple, intuitive and predictable (not universal). Works with std::string and std::wstring. Configurable to support both POSIX and Windows paths (drive letters only - no schemas, network paths etc), as well as some custom formats (with limitations for simplicity). All configurations understand ".." (parent directory) and "." (current directory) and handle them during normalization. However, this library never tries to access any real file systems, and thus doesn't know anything about symbolic links. Primarily designed for usage in a secure environment with known simple limitations. For example, for working with internal application resource paths referencing a "sandboxed" virtual filesystem (like with PhysicsFS). Platform-specific path support is mainly intended for tools (e.g. map editor) which need to share a common code base (and perhaps some hard-coded resources) with the main sandboxed application (e.g. game).
An object-oriented script language to embed in any application
A general purpose, object-oriented script language that compiles into code for a register based virtual machine. The language is quite similar to object-oriented high-level languages like Java and C#. The library is entirely self-sufficient and ANSI C compliant. It's main purpose is to be embedded in any application to allow automation of that application through scripting. An integrated C++ binding code generator allows you to create bindings for your application's classes in seconds. The integrated HTML documentation generator allows you to create documentation for your native bindings in seconds. The project is released under the zlib/libpng license. It has been in development for over 10 years and offers some powerful features. Extensive information, documentation, articles and code examples can be found at the developer blog.
Lua module to send MIDI data to MIDI synths and other devices.
MathJax support for MathML content embedded in SVG documents
MathJax4SVG.js script provides support for MathJax in SVG documents.
Moa is an image gallery for people that just want to put up images, not have an entire image social system (ratings, comments, etc). It supports sub-galleries, bulk-uploads and we are trying to make it as easy to use as we can.
MoleSvn is a SubVersion (svn) client frontend for the BeOS/Zeta operating system, implemented as a Tracker extension (like TortoiseSvn for Windows operating system). It incorporates a diff viewer, to easily view and resolve conflicts.
Code engine for parsing Quake 3 Arena console log files to produce player statistics. Engine designed to be extensible for use with ANY quake 3 mod. Example of a mod implemented (Urban Terror).
Making a game isn't a simple task. That's where Sirrf steps in. The goal of the Sirrf project is to create an extensive, but simple open-source framework to enable rapid game development.
Difficulty hack for the PAL version of Skies of Arcadia Legends.
Skies of Arcadia Legends: Hard Mode is a difficulty hack for the PAL version of the homonymous game. The main objective is to increase the difficulty level of all fights (including ship battles).
Simple T9/TAP-9 support lib/obj for alpha-numeric input with phone keypad. Supports 4 modes: Upper, Lower, Initials, Numeric. Input matrix is programmable at compile time. Tested on Linux, WinCE, and Symbian S60.
This is a super light-weight image hosting script with image listing, and automatic embed code generation.
convert bdf fonts to text, which can be edited with any text editor, and back to bdf.
Used for distributing binaries, see the homepage for info.
Command line descriptive statistics tools
A few small programs to help you when working with the Free OS Zoo
pyBzEdit is a wxPython program designed to edit the world files used by the bzflag game. You will need Python, wxPython, and pyOpenGL to run it. There were also (now unmaintained), versions that run under IronPython/OpenTK or Jython/JOGL!
Multi-Language Wrapper Collection for the Irrlicht Engine
2licht's aim is to provide a collection of wrappers for the popular Irrlicht Engine (http://irrlicht.sf.net/). It is still in development; the first wrappers to be released will be the C and Object Pascal interface; followed by a .NET library.
A small PHP class to add a blog to an existing website
A Wee Tiny Blog is a little script that you can use as a building block for your site or as a way to add a blog to an existing site. Instead of being a complete website template or system, it's just a little class instance that can be neatly inserted into an existing design.
This project will allow a developer to work with any database without regard to the underlying database by making the ADO.NET database interfaces more usable.
The AUIT toolkit is a high-level Java user interface toolkit which completely abstracts the application code from the interface. For many platforms, native widgets are provided; other platforms can use Swing. The interface is specified in XML.
An add-on library for Allegro. Provides a very simple API for opening dialogs: You only need one function call with a format string specifying a number of data fields (e.g., a string, an integer, a filename). 3d look. Includes several extra gui objects.
Aeon is a totally cross-platform game development kit coded in and designed for C++. Aeon includes engines for 3D/2D graphics, audio, input, GUI, and much more, as well as several useful tools, all designed to make game creation easier and more practical.