Teresa is an easy and simple 3D humanoid modeller based on X3D and VRML technologies.
The Fendora engine is used for the saga TerraFendora,created by DarksynthPro And is stil in development. its designed Beyond Next-Gen. Written in C#, with support for XML and java. Note, The Fendora Public engine is weaker then the NON public version.
This will be a 3D engine for Role Playing Games.
The Ark is a single player, fantasy based 3D RPG.
The Pharos Engine is a compact 3D engine originally intended for the space-based RPG The Alexandria Project. It supports vertex and fragment shaders, a full physics library, .mdl model loading, many built in primitives, and full texture and GUI support.
The Spider is a game in whitch you must destroy all insects that are coming on your web. You must defend all nets in your house and blow away all silly animals so you can go to the café with the next-door girl. Cool, isn't it?
Our aim is to develop a library for geometrical tolerance analysis, that is OS and CAD platform indenpendent. Toleraning is widely used in engineering (manufacturing, computational metrology, quality assurance), but no good software exist.
Trader Table is a multi-platform client and server that simulates a virtual online table for playing collectible card and/or miniature games in single- or multi-player mode.
Steer a ball through a tube, avoiding the holes. Think Trail Blazer, but slower, so instead of level memorizing, tactics and timing will get you highscores
Tweepcraft-OS is a 3D human model and prop simulator for SuperWikia Alpha. Using Tweepcraft-OS 3D prescriptions and extensions, users may improve animation, voice over lip syncing and other runtime features. Requires SuperWikia Alpha, Wobba Wobba and
The source code for the UDK release of apoclyofable
The source code for the UDK release of apoclyofable including all dll's and unrealscript, all resources, tutorials and how to guides. Apoclyofable release on the PS3 and Xbox 360 can be found at https://sourceforge.net/p/apoclyofablecry/
Roll Playing Game development environment, made with PyGame, Ogre, wxPython.
The Vibe Engine is a high performance open source OpenGL based rendering engine for modern graphics cards.
(Moved to http://code.google.com/p/igb/)
(Moved to http://code.google.com/p/igb/) Vigo::3D is a library for multi-agent simulation and visualization in 3D space.
Virtual Choreographer (VC) is a 3D graphic engine based on an XML language for interactive spatialized scenes. Using the same purposes as X3D, VC is designed to specify complex geometrical scenes. VC focuses on artistic design and multimedia scenes.
An universal 3d visualisation tool, web browser, art tool and experimental platform based on a client/server environment.
Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems.
Vitral SDK (Vitral Software Development Kit) is a java based software architecture for the development of computer graphics applications. Supports solid modeling, offline and JOGL rendering, animation/simulation and human-machine interaction.
VoxRend is an OpenSource voxel graphic engine. It can be used to create games or simulations, but you can use it to get other graphic representations. Uses tile-maps and can load and render Ken's VOX files. Today it's inactive but I have plans for the
Library for creating and analyzing voxel objects. This project has moved to github. https://github.com/jonhiller/Voxelyze
The 3d Default: One computer room, a utility room, and living space, optional outdoors. The computer room should simulate. Utility-room: 3d-designed actions. Living space for designs andor avatar use.
The WMC Engine is a C++ 3D game engine, based on the WildMagic game library. It will be expanded to feature LUA scripting, networking, audio, AI, a world editor, and terrain generator. The WMC Engine is not endorsed Dave Eberly.
Parts of Warzone 2100 (wz2100.net) made better but not necessarily in the game made available to YOU!
Open-Source Massive Multiplayer Online Role-Playing Game engine. Server is semi-free, open for non-commercial use. Client is free software and the content is proprietary. Rehash from a 5-year-old project, active again since august 2007.