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I is a cross-platform programming language designed towards efficiency during development and at runtime.
The program simulates the interference pattern with all different kinds of slits and grids.
Kterpillar 2D/3D Engine
MeshVision is a 3D Graphics viewer capable of importing and exporting widely used mesh formats (OBJ,STL,VRML,DXF,PLY,and OFF) . In addition to import/export, MeshVision also can perfom mesh subdivision using common subdivision techniques
Mirage is a flexible and fast three-dimensional interactive graphics engine built using OpenGL and object-oriented C++.
A Func Collection for 3D Graphic Manipulations
A platform (SDK) to create an open Arena where developers can program and develop teams and/or individual bots to compete against each other
Orpheus is a Massive Multiplayer Online Strategy Space Simulation based on Celestia by Chris Laurel. Thousands of other players in one galaxy can explore more than 100.000 stars with over 6 million planets.
A fully-featured media player written in Java as a Computer Science II project.
This is an open source, open platform video game editor specifically suited for spline based generated terrain, with collision detection, surface types and AI racing lines. It is multi-branched and can branch to and from multiple branches.
This software system serves as both a DICOM image viewer as well as a diagramming tool for collaborating notes on the given image sets. This my Computer Science graduate thesis project at Loyola Marymount University.
Création d'un miroir virtuel basé sur la réalité augmentée.
OpenGL / glut GUI that allows easy display of strings on screen using the STL. Multiple screens can be defined using a self explanatory XML file. Callbacks are done using the sigc++ library.
Simultaneous localization and mapping (SLAM) software. This projects is AR(Augmented Reality) Based Location System using camera vision.
A 3d Implementation of the popular "Falling Sand" genre of games. 'http://www.csiuo.com/Sand3d'
A game developer and community that focuses on video game development.
A 2-D isometric fantasy world for the iPad and Android OS
Zeus is a game engine currently under development. I have designed many aspects of this engine out and have started to coding it already. Some of the big things for me on this engine is the graphics pipeline optimization.
VietGUI, OpenGL, GLUT, multy language, Vietnamese, multi-platforms, games, CAD
Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems.
This is a set of utility libraries for use with the GLUT rendering system. Includes support for dialogs, fonts, 3D models, heightfields, input devices, and viewport management.
The XeRn Engine Project is an attempt to create an open-source cross-platform 2D physics heavy multi-player centric game experience. Scalability, flexibility, and accessibility are key aims. Features rarely seen in 2D will be emphasized.
((( bonzeye, bonZeye, bonsai, bonsi, BonPsi ))) a Volumetric Botanical Visualization for File Hierarchy Interfacing Goals: platform independence and consistency across devices, personalized and familiar tree-like branching structure, custom 2D overlays
A simple but nice looking 3d racing car game. Programmed in C/C++ with OpenGL/Glut/Glu libraries for graphics.
Collision detection on the Cell microprocessor. See the README for more information.