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The goal is to create an online Role Playing game or ORPG. The idea is to have the community create and govern the game. Some people will be elected to lead this so its not unorganized. People will submit code and have access to all the code.
If you'd like to spend less time on integrating data sources and focus on more fun stuff, give Talend Open Studio a try. It's free and open source.Sponsored Listing
This is an open source, open platform video game editor specifically suited for spline based generated terrain, with collision detection, surface types and AI racing lines. It is multi-branched and can branch to and from multiple branches.
Tweepcraft "X Chrome" is the solution library and content management system for the Tweepcraft application. Chrome provides the necessary framework for building content and extension libraries which enhance and update existing Tweepcraft files.
C/C++ library to add light and intuitive GUI to OpenGL and DX programs110 weekly downloads
IMPORTANT: this project has been replaced by YSoccer: https://sourceforge.net/projects/ysoccer/ Yoda Soccer is a new soccer game which intends to give a continuation to the funny and easy playable series of Sensible World of Soccer (aka SWOS). Yoda soccer is written in BlitzMax. The source code is available under the GNU General Public License.84 weekly downloads
With Qlik Sense Cloud Business, you get all the power of Qlik’s unique associative engine and all the convenience of a cloud-based solution – so your team can share insights with confidence and ease. Curious to see how it works? Watch the webinar now.Are you an IT Pro at a company with between 1-500 employees?Sponsored Listing
Stavenuiter ICT version 1.0.0
G3D.NET is a .NET wrapper for the powerful open-source game engine Genesis3D. G3D.NET can be used for C# and VB.NET.
AeroForms allows you to apply the Aero effect across the entire window of your .NET WPF application using this assembly and one line of code (TensaiLabs.Aero.AeroForms.ApplyAero(Window window) to the SourceInitialized event of your WPF window).
This is our code source general storage. Not for 3rd persons use. All files are only for us and will be opened only after olimpiade finish.
The Striker Server is a server-project developed by: Striker Sky and OtNetwork, it is based on the OpenTibia project. Official forum for more information, precompiled binaries and resources: www.otserv.com.br
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BLibrestez Robotics Software Library Project
Imanol is an Open Source FREE 2D MMORPG, it has: guilds, magic, combat, animal taming, 21 skills, a huge world with towns and dungeons. Several races and professions. Client and server are distributed under license.
Game Transaction Transfer Protocol (gttp) is a platform indepentant common set of request/response pairs to send/recieve game information to/from server and client allowing multiple games servers and clients to be linked more or less seamlessly.
Plunkey the Monkey (codename Flopper) is a platformer game where you play as a monkey in search of a giant banana. Flop your enemies or avoid them by jumping over their head as you try to achieve your goal.1 weekly downloads
An FoFiX upgrade
You’ve likely added a tool to fix one problem and then a different tool to fix another problem. Pretty soon you have multiple instances of the same tool, different tools with overlapping functionality, no ability to collaborate across teams—all resulting in unknown bottlenecks and complicated or no reporting. As a DevOps leader, it’s up to you to balance the autonomy and flexibility of a DevOps approach. But how?Sponsored Listing
Play Magic the Gathering against your friends and the computer with full rules enforcement. Developed using C# and MDX. Looking for mature developers.
NOTE: This project is on hold permanently... it was eating up too much of my life ;) It's still a good example of how to couple a WPF program with DirectX and OpenGL for 3D rendering. If others are interested in collaborating I'd come back to this or something similar. -- InsaneFX is a node-based special effects editor (written mostly in C#) and native runtime (written in C/C++). It ships with (unoptimized) example renderers for DirectX 9 and OpenGL. To get the most of InsaneFX you will integrate it with your own rendering engine. The Runtime has a simple OpenGL-like C API. I did a presentation at the Game Tech Brisbane meetup: http://youtu.be/-yat4ve0ZKc (Sorry for our poor filming skills) The slides are here: https://docs.google.com/open?id=0B3d2ONaFrIuDdzFUdnZQMkpTZWVUN2I3a2NveGNxUQ To find out more about Game Tech Brisbane: http://www.meetup.com/Game-Technology-Brisbane2 weekly downloads
Taranis is planned to become a crossplatform universal Game Engine written in C++ in combination with Qt. Intended parts are: Math/Physics, Network, Input, Audio, Graphics including support for DirectX9/10 as well as for OpenGL.
A collection of HLSL shaders for graphics programmers2 weekly downloads
A collection of DirectX/HLSL demos
A 3D lunar landing simulator
LITS is a game development engine, which offers basic implementations of the most needed interfaces: Graphic, Network, Sound and Input. All interfaces have several (parts plattform independent) wrappers which can be choosen as needed.