shell, ssn, path disclosured, bugs
w3af discovery shell, ssn, path disclosured, bugs in https://https-www-sis-gov-uk-
FireBlade is an OpenGL+Delphi/FPC based crossplatform particle engine. Infinite possibilities through many variable factors and the ability to be connected to anything you want through miscellaneous events.
shell, vulnerabilities, errors, bugs
w3af discovered vulnerabilities, shell, errors, crash bug in http://cooperativaacor.com
A Crossplatform OpenGl Gui for a Accelerometer (via USART/Atmega).
GDS visualization and parallelized capacitance extraction
Project CAPLET is a capacitance extraction toolkit that extract capacitance at field-solver accuracy. CAPLET can directly handle GDS2 layout files into capacitance matrices in both GUI and command line interfaces. The internal extraction algorithm is specialized for VLSI interconnect structures but not exclusively, as long as the structure is of Manhattan geometry and embedded in a uniform dielectric material.
Videogame for Rapport
Virtual Reality game for seven years old kids in Bogotá. Implemented on Java,vitral and JOGL.
Minimalist 3D Scenegraph Management Framework
Core3D is a lightweight framework for developing robust 3D Visualization and Simulation applications. The Core3D library provides structure and organization to speed up application development. Tightly coupled or interrelated functionalities are partitioned into groups. These groups ensure there is a separation of concerns. For example, the description of shapes and visual characteristics of a scene are separated from code that renders the scene on different graphics hardware. This code structure allows any developer to build a 3D application quickly without having to know much about rendering pipelines, event handling, threading, etc. The Core3D framework consists of a collection of very lightweight classes that model a complete 3D environment. The rendering classes interpret the modeling information directly into the underlying 3D Graphics API with minimal intermediate computations. Please check the Blog regularly for status updates.
Cross Engine is game engine for Windows, Mac, Linux and Android
Cross Engine is game engine for Windows, Mac, Linux and Android. It's only in development yet.
CyCells Agent-Based Molecular Simulator
CyCells is an agent-based molecular simulator that allows explicit representation of cells. This allows for models that properly simulate spatial effects of cell-cell interaction as well as cell-molecule interaction. QtCyCells uses Qt4 to manage its GUI. Qt4 is cross-platform, although CyCells is primarily used in Linux environments.
Dinamo is a animation library in Python for developing interactive networked experiences.
Visual Novel engine, editor and game development.
Eisai is a project to build a Visual Novel game engine and editor and to deploy a visual novel on those developed products. The engine will be licensed with the LGPLv3 and the editor will be covered by the GPLv3. All artwork, music and writing will be covered by the Creative Commons Attribution-ShareAlike license.
Discrete-event simulation library.
This project's goal is to develop and maintain a high-quality, 3D, physics-enabled, discrete-event simulation library that can be used for industrial simulation projects in an engineering and/or manufacturing environment.
Flatland is the virtual environment for Virtual Reality.
Flatland is the virtual environment developed to perform these investigations. Using Flatland as the base environment scientists can visualize and explore both their data and the computations that manipulate that data. Imagine, if you will, a scientist able to examine the real-time results of a simulation and, when he notices an anomally he would like to investigate, he turns to the program running the simulation and examines the code, possibly changing it on the fly. This is the dream of Flatland.
FreeGLUT SFENCE Extension Module.
FreeGLUT SFENCE Extension Module allow sfence to use FreeGLUT windows and etc.
GraphCAD is a pseudo 3D Computer Aided Design (CAD) program to modeling dinamic and static objects, basics on graph theory. GraphCAD may be used as GIS, Medical Disgnostic, Engineering, Education and Mathematical modeling tool.
Graph algorithms interpreter, IDE, debugger, 3D visualizations.
Graphal is an interpreter of a programming language that is mainly oriented to graph algorithms. There is a command line interpreter and a graphical integrated development environment. The IDE contains text editor for programmers, compilation and script output, advanced debugger and visualization window. The progress of the interpreted and debugged graph algorithm can be displayed in 3D scene.
Multithreaded N-Point Gravity Simulation for PC and Android
Create a sun, spin some asteroids around it, and watch them collide and form planets. An N-Point Gravity Simulator is a realistic simulation in which all points attract each other: even the smallest asteroid has its own gravitational field that can affect even a large sun far away from it. Can be reused as a library for making games. If used as library, license is GNU LGPLv3, otherwise it's GNU GPLv3.
Ein Programm für die analytische Geometrie
Ein Programm zur schrittweisen Bestimmung der Lage von Punkten, Geraden und Ebenen. A german program for school mathematics: It helps you to calculate common points of planes and lines. It works step-by-step so you can find your mistakes easily.
Similar to older classics, a 2D free-movement arcade shooter in 3D.
Matlab interface to the Open Dynamics Engine (ODE)
MatODE is a simple Matlab toolbox for interfacing to the Open Dynamics Engine rigid body physics simulator (ODE, by Russell Smith), created by the Delft Biorobotics Lab (Delft University of Technology, Delft, The Netherlands). The system to be simulated is defined in an XML file, while the joint positions and motor signals can be sensed and actuated from a Matlab script. Examples are provided. Starting at version 0.30, MatODE is only available for Windows and Linux 64-bit. For older 32-bit versions, select "Browse all files".
Maui is the Maltcms User Interface
Maui is the Maltcms User Interface, a rich client application for Chromatography-Mass Spectrometry and related research areas.
A cross-platform game framework based on OpenGL and GObject.
MaxDream is a cross-platform open source game(/simulation) framework based on OpenGL and GObject. MaxDream aims to be compatible with any game techniques, so you can use MaxDream, without changing your OpenGL methodology.
Mighty 34th century meka action from TeamXbow
A Meka shooter built on Red Eclipse set in the 34th century that aims to emulate the online game play in the Xbox classic, Mechassault. Things may have appeared quiet but there has been a lot going on in the back ground. Firstly Quinton has rolled the codebase into RE in a way that MekArcade will be able to be spat out easily from RE. Secondly we have a bucket load of meka & character models, which you can check out in the RE modelling forums at freegamedev.net. Lastly we have been working on the storyline to give you some exciting SP stuff involving androids, AI's and a whole lot more in the MekaVerse.. Planning is for a full release in 2014 and perhaps a developers release later this year. (fingers crossed)
Kinect based controller.
Melon's purpose is to simplify as much as possible the setup of interactive installation (art, cultural, commercial, etc) as much as possible. It broadcast in OSC 3D pointers. Each pointer can be attached to any of the bone of the skeleton. The interaction area defined for this pointer is attached to another bone of the skeleton, therefore the visitor is free to move in the space defined. Video tutorial: https://vimeo.com/73297050 Developped by http://www.numediart.org [!] > requires OpenNI & NITE 1.5
Metabolsim is a Real-Time Strategy game, where the battle field is the human body. You have to fight the incoming viruses, build and upgrade organs, and manage the food you get, so that your character spends a long and happy life !