Kernel::Neya + IPC::OS
This project aims to make an adventure game in the spirit of the 90's Quest games. We've decided on an African themed RPG adventure in the style of Quest for Glory, but with full maneuverability within the scene (clickable interaction with objects)
The InteractiveMMO Engine is a Opensource, Community Driven, MMO Engine based on the source code for Multiverse.
JDPlay is a jni library and a remote controlled exe for launching DirectPlay games from java. The jni library is for easy usage on windows and the exe is for launching via wine on linux. JDPlay originates from Coopnet (http://coopnet.sourceforge.net).
Open source realtime 3D engine written and usable in C++ (OpenGL, Direct3D).
KxxSTG is a cross-platform 2D vertically-scrolling shooting game (STG).
LITS is a game development engine, which offers basic implementations of the most needed interfaces: Graphic, Network, Sound and Input. All interfaces have several (parts plattform independent) wrappers which can be choosen as needed.
Lamia or Lamia Engine is the modern generation free distributable and open source game engine for creating computer games for several prevailing software platforms and very maybe hardware platforms either.
Last chance project is a free fps game based on the Fps creator engine. Please visit www.goldenglobe.6x.to for more information
Libsmog is a flexible 3D game engine written in C++. It has been designed from the ground up to provide a dynamic, performance oriented, flexible, multi-player, easy to implement audio and visual experience.
Distributed massive multiplayer online game server construction kit.
The New MMO RPG client game. Balance,stable, many features! Play now!
Metabolsim is a Real-Time Strategy game, where the battle field is the human body. You have to fight the incoming viruses, build and upgrade organs, and manage the food you get, so that your character spends a long and happy life !
Moo! it is a compact and basic C++ 2D-Game Framework for user learning on Game Development. Based primarily on OGRE, OIS for input systems and IrrKlang for a very simple audio engine framework, Moo! is intended to be as well a very basic and fun game ...
MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
NAMC - New version is based on Ogre3d, Ogrenewt & Newton game dynamics, and raknet. Slowly becoming an open mmorpg client/server. SVN Version supports PLSM2 for vast terrains and fast scene switching, and DotScene for general configuration of the scene.
NetLance is a 3D multiplayer game inspired by the arcade classic Joust.
This project allow designers to quickly develop multiplayer online role play games (MO-RPG) client and server. Client and server use standard C++ and run on Windows and GNU/Linux platforms.
The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
A test level for a horror game under development.
Nyctophobia is a horror/survival game under Random Army Games and may be release sometime in late 2012/early 2013.
Objective-3D is a video-game library developped by Dream Overflow. It works on PC and Machintosh, and it is developped for Windows, Linux and MacOSX plateforms. Developed in C++.
OpenRTS is a real-time strategy game with a powerfull editor