Eye of God (EOG) is a generic component based framework for application development in particular videogames. It provides a way to build game engines in a structured and robust manner.
FDTD Antenna Simulator is a complete software package for antenna analysis and design using the FDTD method.
A portable game engine, which also allow make applets.
Discrete-event simulation library.
This project's goal is to develop and maintain a high-quality, 3D, physics-enabled, discrete-event simulation library that can be used for industrial simulation projects in an engineering and/or manufacturing environment.
A multiplayer realtime 3D online gaming engine focusing on extreme customizability. Primarily intended for MMORPGs but flexible enough for nearly any genre.
Get an up-to-date view of what's happening in your social network. You can browse based on specific keywords (tags) and see who's talking about what in your proximity.
Flesh Snatcher is a Java FPS game with a survival/horror ambiance.
The core for a "multiple microgame"-based game (in the style of Made In Wario/Wario Ware Inc.), written in Java, and permitting the easy addition of microgames, play modes, and other features.
Friendly Object-Oriented Game Library , 2D Java Game Engine based on Slick2D and LWJGL. This library was designed for students and primer Java programmer.
FFX is a molecular biophysics tool written in pure Java. We have implemented the Atomic Multipole Optimized Energetics for Biomolecular Applications (AMOEBA) force field with special features for crystallography.
A multiplayer First-Person-Shooter game built in Java 3D
The system is divided into two parts: the client and the server. Clients at different geographic locations in the network connect to a single server by specifying its IPv4 address. The user gets into the system using his/her username and password. Each user has to make an account for himself in the beginning. His account information will be stored on the server machine in persistent form. Server sessions will have no effect on its accounts. The server can be running anywhere on the network. The players play in a virtual environment among walls and obstacles (walls are porous, beware!). The shots fired at an opponent within range will cause him to lose 'life' points. The target is to kill maximum number of opponents. Once a player is killed he is logged out and then may reenter. At the end a scorecard showing the number of logins and the number of kills of all players of the current session is displayed at each terminal. I have used fairly basic models, animations and a simple map.
Construct castles, build armies, and defend your land in a game inspired by the classic games Castles and Dark Omen. It is still in the early phases of development.
GNUSims is an open-source project dedicated to analyzing and improving upon the Sims series of video games by Maxis and Electronic Arts. Currently, nearly all development is in Java. Other languages, such as XML and Ruby, are expected to be used for various purposes. GNUSims is released under the GNU General Public License version 3.
This project aims to promote computer science. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.
GalaxyMage Redux is an attempt to bring revitalize the open source game, Galaxy Mage. GMR is an open-source tactical RPG similar to Final Fantasy Tactics and Disgaea. For latest news, please visit: http://groups.google.com/group/galaxymage-redux-dev
An OpenGL Model Gallery written for 3D modelers to showcase their work.
The Game bench is a framework for development of distributed multi-player games. It is developed in the open source java eclipse environment and is built around open standards like w3c web services.
Geovision is a system for collaboratively maintaining and viewing geographical data, especially data over time. Other types of historical data and its visualization also lie in the project's future.
Organizing the Knowledge of Humanity
This project aims to make the expanse of human knowledge beautifully presentable and the exabytes of data navigable by an average user via the power of a Unified Data Model and 3d visualization layer for the Web. It will invert the top 3 layers of the OSI network model to make a 3-dimensional presentation layer with a peer-to-peer session layer for the Internet. For the curious, there is a simple demo that provides a small sense of the possibilities. Requires: VPython available here or see http://vpython.org.
Note: Golems has moved to GitHub. https://github.com/sambayless/golems *** Golems is a 3D recreational physics simulator. Build robots, spaceships, clocks, catapults or cannons. Add sensors, timers, switches, motors. Give it a brain. Take the wheel and pilot your machine yourself. Build anything.
GMUVE (Graphical Multiuser Virtual Environment) is an engine/framework that lets large numbers of users interact in a 3D world. GMUVE is a peer to peer networked OpenGL application that can be used for MMPOG or 3D chat. It is available in Python and JAVA
This project is supposed to help with programing game in Java, rendered by OpenGl. It uses Java web Start,Java Media Framework....
A "gumbo" of tools and concepts supporting rich client applications with 2D/3D user interfaces. Expands on the code from the book "3D User Interfaces with Java 3D", and includes a generous contribution of RCP code from Meyer Sound. Recent work includes a Norden bombsight simulator, with terrain rendering based on NASA's WorldWind SDK. For this effort YourKit has generously made available its full-featured Java Profiler (https://www.yourkit.com/java/profiler/index.jsp), which has proved invaluable in improving simulator performance.
A small Perl script that allows Steam-based game server admins to create, modify and maintain custom config files for each map in a servers mapcycle.
Holoracer is intended to be the fastest racing game possible with psychadelic graphics and incredible speed.