Eyecandy/Braincandy Quake Engine derived from TomazQuake.
The Fendora engine is used for the saga TerraFendora,created by DarksynthPro And is stil in development. its designed Beyond Next-Gen. Written in C#, with support for XML and java. Note, The Fendora Public engine is weaker then the NON public version.
A library that can be used by applications that interactively edit text documents. It transforms the user's physical input into a common logical representation of the input using a dynamic plugin system.
The SDK for Team SRC++'s first published engine
The Cavalier Bot Toolkit is a toolkit for creating automated characters ("bots") for the MMORPG, Eternal Lands. It is based on a series of hooks and handlers, and is designed to be more maintainable, modular, and self-explanatory than the previous program
Kamapsp is the game growth children should have in their PSP. With artwork being made by a lot of artists! Kamapsp is not pornography!
The Polybius Square Encipher/Decipher Square 5x5, Removed Letter: 'W'
Python package that allow you to encipher a plaintext, decipher a ciphertext, using The Polybius Square cryptography.
Psyche3D is a class library utilizing Microsoft's Managed DirectX API written in C#. The features include but is not limited to: Normal/Parallax/Ambient Inclusion Mappings, RPG/MMO capabilities, NexGen Physics and Artifical Intelligence, and EASE of use.
The Quiz of Country and Their Capital.
If you want to learn the capitals of all the countries, this small quiz is your best choice, that it can help you to improve your culture about capitals.
The Shmup Game is a highly configurable side-scrolling shmup (shoot-em-up) game that uses the XNA Game Studio 3.1 framework in C#.
A Game / Game-Engine project primarily focusing on creating a space-shooter game loosely based on 'Turboraketti' (Amiga). The goal is to have the game running on multiple platforms, including Windows XP, Linux and Nintendo DS.
A little math library for XNA, which provides some math abstracion. This classes are not recomended to use in time-critical places.
Trdetz is an utility to work with TRD floppy image format, used by many TR-DOS compatible ZX-Spectrum emulators. It provides low-level operations such as disk sector read/write as well as operations with TR-DOS filesystem
Treasue Hunt is a RPG Game portable to any SDL-Compliant System. The Game is about a kid and his freinds living on a small island set sail to search for the 8 jewels from many other islands!
U3D, a brief introduction: - An innovative Shoot'em-up game in 3D. - Intuitive control close to the arcade classics. - Dive and take part in (REALLY) great spaces combats.
termula2x is a UNIX terminal emulator for GP2X, including vi text editor. It supports background images.
Underworld RPG is a 2-D/3-D isometric Strategy RPG about a boy named Kale and his journey to the bottom of Hell. See, Hell isn't a place for the Damned to eternally suffer. It is a place for the Damned to eternally protect. What are they protecting?
Unangband is a variant of Angband, a rogue-like game, with wilderness travel, a wide variety of dungeons and monsters with great rewards and treasures for those who conquer its mysteries.
A compiler for creating games on MOS-65xx-based computers
Ursine Core is/was a simple RPG-type game development library/toolkit for the Atari Video Computer System (VCS) model 2600. (That's the 1977 Atari game console.) This library is intended to be portable to other MOS-65xx-based computers (6507, 6502, 6510, 2A03, 8502), and introducing support for other systems is ongoing (Commodore VIC-20, 64, 16/+4, 128; Apple ][; Nintendo Entertainment System) Ursine Core is a developer's suite hosted on a POSIX-like workstation. The Ursine Core provides: * converters for PNG graphics into tile, font, and sprite artwork for the various platforms * converters for MIDI and (soon) waveform audio into sound effects or music * string conversions and font support * tile-based "walk about" map mode ("overhead view") * "storybook" screens with bitmap graphics * simple text-driven menus * a custom language for writing scripts, that compiles into efficient machine code Note that this project is GPL, but games produced by it need no
An 8-bit retro computer (but faster and with much better graphics) which harkens back to “proper” machine code programming when you could hit the metal.
Play Any Game From Anywhere, written for any Console or Machine, From your Computer at work or from your Internet Ready Game Console or Computer at home.
VIMWeb - is a script/macro utilizing the VIM editor that is available on any platform out there. The script uses command to quickly create web pages based on HTML (xHTML 2)
XNA Game using the Nebula 2D Engine
Bonjour, a tous bienvenu sur le site du projet Wantedc Ce projet et notre premiere tentative de travaille en commun, Il utilise la plateforme XNA pour le developpement de jeux Xb360/pc, il sagit du portage en jeux reseau de wanted un jeux de carte ...