Yet Another C++ GUI ("YACG") is a c++ gui library built on top of the excellent Allegro cross platform graphics library. The goal is to use modern c++ techniques in a cross platform library that makes the programmer users lives much easier.
This project aims to build two device driver. The first one will be an NTFS file system driver for BeOS/Zeta, the second will be a BeFS file system driver for NT systems (WinNT 4, Win2000, WinXP, Win2003). Both drivers will have full read/write support.
AppRover is a package management system designed to be easily portable and highly flexible in regard to package types supported. It also supports source-based packages and allows for customized building.
glean is a set of tools to test and compare performance, features, and image quality of OpenGL implementations on one or more graphics cards.
C++ cross-platform development library
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
Kraptor is a classic shoot 'em up scroller game, where you must fight against tons of bad dudes. This is a full game with massive destruction, powerful weapons, and high speed action in varied levels. Works for Linux, DOS, Windows, QNX, Mac Os, etc..
A strategy game based on Stargate. Isometric display, network game and more ...
J-Alice is a C++ implementation of an Alicebot clone. It can chat on console, irc and function as a mini-http server. Currently it runs on Linux, BeOS, Windows and Solaris with equal functionality.
Open Source Application for databasing your Music Collection(s). iChoons will utilize other open source products such as MySQL, Apache Webserver and PHP as well as Python / wxPython and SQL Lite. We will also be including tools written in Python for Win3
The Gremlin Engine allows one to make its own, full featured, graphical RPG-style adventure without a line of code. The adventures may include scripted parts like introduction sequences and animated effects like spells or traps.