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...Deliberately using non-portable code. Sockets are for losers. VMS Mailboxes is where it's at.
The current source code repository is SVN here on sourceforge. Because of the limited options for OpenVMS, I'm currently using jsvn (java) which works fine but requires some manual setup. See the readme for details. Note that it is only jsvn which requires Java, not the game itself. So although Java isn't available for the VAX architecture, if you ftp the sourcecode to a VAX box, it'll compile and run just fine. Well, it'll be <em>really</em> slow but it'll run.
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Cross-platform C++ libraries with a network/internet focus.
NOTE: Current source code as well as bugs/patches are on GitHub:
https://github.com/pocoproject/poco/
C++ class libraries for network-centric, portable applications, integrated perfectly with the C++ Standard Library. Includes network protocols (Sockets, HTTP, FTP, SMTP, POP3, etc.), SQL database access and XML parsing. Licensed under Boost license.